The Division Servers Offline to Fix Ladder of Death Issue, Ubisoft Will Now Punish Exploiters

April 29, 2016 Written by Jason Dunning

Header Top 5 The Division Improvements Ubisoft Needs to Do

Ubisoft announced that they’re taking The Division servers offline for 30 minutes today, beginning at 7:30am PT/10:30am ET/16:30 CEST.

There’s just a singular change with today’s maintenance, as Ubisoft is tackling the Ladder of Death:

  • Fixed the Ladder of Death: characters will no longer die by standing next to a ladder

In a new blog post, Ubisoft also announced that they’ve taken new steps to “bring back a better and healthier environment,” as the gameplay was recently harmed by in-game bugs and exploits.

First up is Cheat Engines:

Cheating players have been an issue for a number of you in the Dark Zone, and we’ve heard this feedback loud and clear. We are strengthening our efforts to address this problem, as described below.

First, we have implemented new cheat detection methods that have allowed us to identify many more players currently using cheat engines in the game. We have already caught more cheaters in the last few days than we had in total during the previous weeks. As a result, we will be handing out the biggest wave of suspensions and bans to date over the course of the next few days.

Second, when cheaters are caught, we will now apply a suspension of 14 days on first offense (instead of the previous 3 day initial suspension). Second offense will always be a permanent ban.

We anticipate these two changes will noticeably improve your experience. New upgrades on cheat detection are underway.

As for exploits, which they describe as the use of a bug or glitch to gain an advantage or skip progression steps, they’ll be taking a stronger stance against players using exploits:

Our first step is to give you clearer and more concrete visibility. Should new bugs be discovered, we will quickly confirm if these are considered exploits. All known exploits will be clearly listed in a public forum thread and across our various communication platforms. We want all players to be informed. This will ensure that those caught after an exploit was confirmed are aware of the consequences and actions that can be taken against them.

Second, sanctions will be implemented for players who repeatedly abuse exploits and will vary depending on the severity of the abuse, as well as the history of the player. Possible sanctions include character rollbacks, account suspensions and permanent bans. Those who encounter bugs during the normal course of play have absolutely nothing to worry about.

What do you think of the changes they’re making?

[Source: Ubisoft (1), (2), (3)]