Uncharted 4 Single-Player Hits 1080p/30fps Target, Analysis Reveals

May 9, 2016 Written by Jason Dunning

[Warning: The video contains lots of story footage and spoilers]

Doing a full analysis of Uncharted 4: A Thief’s End single-player campaign, Digital Foundry discovered that, for the most part, it hits the 1080p/30 frames-per-second target set out by Naughty Dog, with minor drops to the mid-20s experienced only at certain moments.

Going even further in-depth with Uncharted 4, Digital Foundry says, “Simply put, Uncharted 4 is the technical powerhouse we’ve been waiting for.” After praising Naughty Dog’s in-house engine technology, they list everything that works in the game, which includes image quality, character rendering, character performance, real-time cut-scenes, materials and textures, audio, artificial intelligence, water, and much more.

As for what doesn’t work in Uncharted 4, they pointed to some problems with shadow quality, a Photo Mode that doesn’t quite feel finished as the camera remains locked to Drake and restricts movement around the environment, and long loading times where you can wait a minute when resetting to a previous checkpoint or selecting a chapter.

All in all, Digital Foundry says, “There is a clear dedication to excellence here and it has paid off and Uncharted 4 is the best-looking console game we’ve ever tested.” While Star Wars Battlefront comes close, “nothing is as polished and consistent as Naughty Dog’s latest.”

Multiplayer, meanwhile, targets 900p/60fps, with an analysis expected soon.

Is Uncharted 4 the best-looking PS4 game you’ve ever seen?

[Source: Eurogamer]