Capcom Revises Development Focus, Targeting “Completeness” Over Meeting Deadlines
Late last week, Capcom conceded that Street Fighter V needed more polish before launching in February, were critics pointed to a disappointing lack of content.
In response, CEO Kenzo Tsujimoto outlined a plan for Capcom developers to target “completeness,” even if that results in a prolonged development window.
Word comes by way of a Q&A session, relayed by VideoGamer, where Tsujimoto noted that “for games to be hits at the global level they must be high quality. To this end, as a result of judging it necessary to spend a little more time on the development and operation of titles that are not yet up to that standard, we have revised the development periods for a small number of titles.”
Though the Chief Executive didn’t disclose the titles he was referring to, he went on to stress the importance of prioritizing quality over all else, particularly opportune release windows. Said he: “Rather than absolutely holding to sales periods or development deadlines, in the pursuit of quality that wholly satisfies our users we will carry out development that prioritizes completeness even if it requires some scheduling adjustments.”
What do our readers make of Capcom’s renewed mission statement?