Battleborn Update Today Is 3.6GB, In-Game Store Prices Revealed

June 14, 2016 Written by Jason Dunning

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Weighing in at 3.6GB on PlayStation 4, 2.7GB on Xbox One, and 1.6GB on PC, the latest Battleborn update is now rolling out on all platforms.

Featuring performance fixes, tweaks to Competitive Multiplayer modes and maps, bug fixes, and more, here’s the full list of patch notes for today’s update:

Map & Mode Changes

Incursion

  • Increased the cooldown time of the Outcast Thrall Bonecrusher’s minion-destroying ground pound attack from 7 seconds to 14 seconds.
  • Increased the cooldown time of the Outcast Thrall Brute’s anti-Sentry grenade attack from 8 seconds to 10 seconds.
  • Fixed an issue preventing the correct notification from appearing when a Thrall kills a Sentry.
  • Added minion path indicators to the minimap.

Echelon

  • Slightly reduced the size of the pillar between the two stairways on the main approach to the first Sentry.
  • Moved the MX.Elite Bot spawners.
  • Modified some collision to prevent players from being able to attack the first Sentry without being targetable by the Sentry.
  • Cleaned up geometry to remove some toe-traps.
  • Removed several map escapes that allowed players to get below the map.
  • Improved bot pathing.

Various changes were made to improve performance on Echelon:

  • Reduced the performance impact of the skybox.
  • Optimized certain rendered materials.

Increased the total value of shards available in Echelon to bring more consistency to the Incursion map economy:

  • Moved several small and medium ground shards.
  • Added four new medium shard clusters.

Overgrowth

  • Various changes were made to improve performance on Overgrowth: Modified some dynamic lights.
  • Added some geometry to prevent players from easily attacking the enemy’s second Sentry from their Supply Station room.
  • Fixed an issue that allowed certain characters to teleport through the shielded sniper perch walls.
  • Reduced the total value of shards available in Overgrowth to bring more consistency to the Incursion map economy: Removed two medium shard clusters.
  • Fixed an issue that allowed the Sentries to shoot through the shielded sniper perch walls.
  • Added some collision to prevent certain characters from getting into unintended locations.
  • Removed several map escapes that allowed players to get below the map.
  • Fixed an issue that prevented players from being pulled out of the sniper perches by certain skills.
  • Cleaned up geometry to remove some toe-traps and stuck spots.
  • Fixed an issue that prevented players from receiving a speed boost when exiting their bases.
  • Fixed an issue with the brightness of the tutorial video in Overgrowth.

Meltdown

  • Added minion path indicators to the minimap.

Cold Snap

  • Various changes were made to improve performance on Cold Snap: Reduced the performance impact of the skybox; Removed some dynamic lights; Removed some unnecessary meshes.
  • Moved the two large shard clusters that were near the MX.Elite Bot spawners.
  • Added some geometry at the top of several stairways to match the collision.

Paradise

  • Changed the cliffs behind the first grinders in Lane A into pathways.
  • Added geometry to prevent players from getting on top of the first grinders in Lane A.
  • Improved the collision on all grinders.
  • Slightly increased the total value of shards available in Paradise to bring more consistency to the Meltdown map economy: Changed four medium ground shards into large ground shards.

Capture

Outback

  • Cleaned up geometry to remove some toe-traps.
  • Added some collision to prevent players from falling off the map immediately outside of the spawn areas.
  • Added some collision to prevent players from entering the terrain between Points A and B.
  • Improved bot pathing.

Temples

  • Various changes were made to improve performance on Temples: Removed some dynamic lights; Optimized certain rendered materials.
  • Cleaned up geometry to remove some toe-traps.

Supply Stations

  • The second upgrade tier of Supply Stations now increases the health regeneration granted instead of providing a small damage boost buff.

Campaign Changes

  • Fixed a rare visual issue with the wave count down timer in Defense Point maps.

Characters

Alani

  • Fixed an issue causing Alani’s crosshair to temporarily disappear after rejoining a game.
  • Fixed an issue that prevented Alani’s “Water Monk” title from displaying an icon.

Mellka

  • Adjusted the audio of Mellka’s Custom Machine Pistol.

Shayne and Aurox

  • Fixed a visual issue with the chain in Shayne and Aurox’s Fetch skill.

Performance

  • Improved performance for computers using NVIDIA SLI (PC).
  • Fixed an issue causing poor performance when opening the scoreboard.
  • Fixed an issue causing the tutorial video to use extra resources in all Versus maps.
  • Fixed a rare crash when minimizing the game on the Victory/Defeat screen (PC).

Added a Particle Detail Mode setting in the Video options, with three available options (PC):

  • Maximum – All Particle Effects are always visible.
  • Normal – Optional Particle Effects are automatically disabled when poor performance is encountered.
  • Minimum – Optional Particle Effects are always disabled.
  • Removed the PhysX setting from the Video options. This feature has been replaced by the new Particle Detail Mode.

Quality of Life

  • Fixed an issue causing challenges to appear to give more experience and currency than they were awarding.
  • Pressing Escape from the Main Menu now exits the game instead of returning players to the title screen (PC).
  • Fixed a rare issue causing the Victory/Defeat screen to appear misaligned (Xbox One).
  • Fixed an issue that allowed players to see the Characters page in the Marketplace without being able to navigate to it.
  • Fixed a small visual issue when refunding Hero Keys.

Audio

  • Fixed an issue causing certain sound effects to be too quiet during dialog.
  • Adjusted the volume of hit notification sounds.

Gearbox also detailed the in-game Marketplace, which goes live on June 16 and lets you buy in-game Platinum for real money. The first wave of cosmetic add-ons for Battleborn includes skins for all 26 heroes and taunts for some, with skins priced at 420 Platinum and taunts at 230 Platinum.

Here’s how much Platinum costs:

  • $1.99 for 230 Platinum
  • $4.99 for 700 Platinum
  • $9.99 for 1625 Platinum
  • $19.99 for 3500 Platinum
  • $49.99 for 9300 Platinum

For the future of the Marketplace, Gearbox is looking at “convenient ways players can add bank spaces, loadouts, or boost their XP and credit earnings that do not affect actual gameplay.”

As for the future of Battleborn, you can expect both paid and free content.

[Source: Battleborn (1), (2)]