Mighty No. 9 Gets a Launch Trailer, Comcept Says There Could Be Sequels If Things Go Well
Out today on PlayStation 4, PlayStation 3, Xbox One, Wii U, and PC in North America (Europe gets it later this week), Mighty No. 9 received a launch trailer.
You can get Mighty No. 9 for $19.99 USD digitally, or $29.99 at retail. Physical versions include a 32-page artbook, double-sided poster, and Ray and Retro Hero DLC packs. Additionally, the PS4 retail version includes a digital code for the game on PS3 and PlayStation Vita.
Unfortunately, the news today about Mighty No. 9 isn’t all good, with Comcept announcing that the Xbox 360 has been delayed “for several days” due to a certification bug. The Mac/Linux Steam builds, meanwhile, are in final testing and should arrive within a few days.
As for backer codes, Comcept says those in North America and Asia are being prioritized since Mighty No. 9 is out today in those regions. There’s also an issue on PlayStation platforms where you might run into some lag “between the release of the game in store and the time when the codes become effective,” but that’s based on local store policies.
If you’re wondering when the PlayStation Vita is coming out, Comcept wouldn’t give a release date, saying instead, “At this time the Vita version of Mighty No 9 is still in development.” They add to backers:
However, your PSN product key for Mighty No. 9 will unlock the game on your Playstation account. The code is cross-buy compatible so backers who chose PS Vita will be able to play the game on PS3 and PS4 while they await the release of the PS Vita version of the game.
Creator Keiji Inafune also took some questions in a Twitch stream earlier today and, according to a translation of Inafune’s comments from Comcept’s Ben Judd, they’re working on fixing some of the reported issues on various platforms:
They will continue to try and make sure the game plays as well as it can as far as bug issues or whatever. There is not any additional DLC beyond the Ray DLC. The reality is that they put everything into making this game. They didn’t try to micro-transaction it out. They didn’t try to DLC it out for extra money. They put it all in. So, for now, this is what you see and this is what you get for the Mighty No. 9 world. We can hope that if things go well, there will be sequels. I can tell you what, I’m not getting my 2D side-scrolling fill. At the end of the day, even if it’s not perfect, it’s better than nothing. At least that’s my opinion.
It’s unclear if Judd’s “better than nothing” comment was his own opinion, or a translation of what Inafune said.
Have you played Mighty No. 9 yet? What do you think of it?