DOOM Update Is Live With Rebalanced Weapons

July 20, 2016 Written by Keri Honea

Doom update

The latest DOOM update is live, and it includes a number of weapon balances for the multiplayer portion of the game. According to the Bethesda forum for the game, all of these changes were based upon player feedback.

The following are the weapons affected and how they have been balanced for improved multiplayer matches.

Combat Shotgun and Super Shotgun

We slightly reduced effective range for both the Combat Shotgun and the Super Shotgun, so players will need to be closer to their targets to deal the most damage. We also adjusted the speed that players can switch away from these weapons to prevent a player-identified exploit for massively shortcutting reload timings when paired together.

Chaingun

The player is no longer slowed down for spinning up their weapon, allowing them to evade within an encounter at a speed that matches the other weapons.

Plasma Rifle

Increased the rate of fire so that players are able to hit more targets more consistently, but also dropped damage slightly to compensate. This should be a much more effective “hose” tool for the player as long as they can stay on target.

Heavy Assault Rifle

Slight increase to how quickly the player can draw the weapon, which should allow players to use it more effectively when reacting to incoming long range threats.

If you notice any other balancing problems due to this update or just in general, this same forum post encourages feedback on how they can improve the multiplayer.

[Sources: Twitter, DOOM Forum]