Square Enix Says Final Fantasy XV Level of Photorealism “Was Far Greater Than Expected”

July 20, 2016 Written by Jordan Biazzo

FFXV

Final Fantasy XV has been a game that players have been waiting for about a decade now, and finally, the game is set to release later this year.

The game took long to develop, but Square Enix ensures their fans that it is going to be the “biggest Final Fantasy production ever” and that has a big part due to their brand new engine. In a recent interview with IGN, World Art Director Isamu Kamikokuryo had this to say:

In the past, we designed image boards for detailed concept art that the team would take and re-create in the game. With Final Fantasy XV,  the level of photorealism that can be achieved was far greater than our expectations. When we actually went in and created the environments in the game, it ended up feeling unnatural, so we would identify those areas and make the necessary adjustments and improve on it further.

The new engine is named Luminous and it started getting developed about 5 years ago in 2011. The in-house engine brought wonders to the development team as it helped them create one of the most visually impressive games this current gen.

According to the developers, real-time scenes in Final Fantasy XV will have up to five million polygons per frame, with character models made up of 100K polygons each with 600 bones; the inner hair of each character uses 20K polygons.

The game surely shows off some impressive graphics and if Final Fantasy XV director, Hajime Tabata, decides to bring the game over to the PS4 Neo, the game would be even more stunning.

Final Fantasy XV will be available worldwide on September 30 for PlayStation 4 and Xbox One

[IGN, YouTube, WCCFTech]