Sean Murray Says No Man’s Sky Doesn’t Use Patented Formula, Lists Supported Languages

July 24, 2016 Written by Zarmena Khan

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Last week, a Dutch newspaper reported that a company called Genicap believes that No Man’s Sky‘s procedurally-generated world might be powered by its patented superformula, causing fans to become worried. Hello Games’ Sean Murray has now taken to Twitter to respond to those rumors, denying that the game uses the formula or infringes on any patent. 

No Man’s Sky doesn’t actually use this ‘superformula’ thing or infringe a patent. This is a non-story… everybody chill,” he wrote. “I wish Johan Gielis, the author, all the best in future. We’re going to meet and chat maths once the game is out.”

As previously mentioned, Gielis himself didn’t want to cause any trouble for the developer and seemed excited about No Man’s Sky. However, an interview published by The New Yorker where Murray mentioned the superformula made people wonder about its implications. Turns out, Hello Games didn’t actually use the formula so all is well. The uncertainty of whether it was used or not is probably also why Genicap didn’t pursue anything legally. It seems that the story was blown out of proportion by Telegraaf.

In other news, Murray revealed a list of languages that No Man’s Sky will support, which you can find below.

English
Brazilian Portuguese
Dutch
French
German
Italian
Japanese
Korean
Latin American Spanish
Polish
Portuguese
Russian
Simplified Chinese
Spanish
Traditional Chinese
US English

No Man’s Sky is out for the PlayStation 4 on August 9.

[Source: Sean Murray (Twitter)]