Valley Releases on August 24 for PS4, Xbox One & PC
Blue Isle Studios (Slender: The Arrival) announced today that Valley, their first-person action-exploration game, is coming to PlayStation 4, Xbox One, and PC worldwide on August 24.
In this gameplay video from IGN, you can see the first 20 minutes of Valley, which places you in a remote region of the Rocky Mountains, using your recently discovered L.E.A.F. suit to run and jump through the forests and ruins as you attempt to find the Lifeseed:
Here’s the description for Valley:
Valley is a First-Person adventure unlike any other. Hidden deep within a remote region of the Rocky Mountains, you find yourself bewildered within a secluded valley. With the power of a recently discovered L.E.A.F. suit (Leap Effortlessly though Air Functionality), run and jump your way through beautiful forests, dangerous ruins and vast environments; all the while utilizing the power to control life and death to uncover the startling secrets of the mysterious valley.
Be forewarned, with these new-found abilities comes a daunting repercussion: the more you experience death within the valley, the more the valley will die around you.
- Move faster, jump higher: make your way through the world of Valley using the incredible speed and agility of the L.E.A.F. suit.
- Manipulate life and death: the L.E.A.F. suit grants its pilots the phenomenal power to both give and take life from any living thing.
- Experience a unique twist on death: the more you die, the more the valley will die around you.
- Enhance yourself: upgrade your suit with new abilities and strengths.
As Blue Isle Managing Director Alex Tintor told Games Industry recently, they waited until earlier this year to announce Valley because they didn’t want to repeat what happened with Slender:
It’s something we talked about a hell of a lot internally, and something that was very hotly debated within the studio. We actually came very close to announcing the game almost two years ago, but what we realized looking at some other titles and our experiences doing Slender: The Arrival, is that setting consumer and fan expectations has become very important to us… We didn’t want to show something that was going to be cut from the game or something that would be misleading to people, so we basically waited until the game was essentially done 100 percent. So we knew anything we showed would actually be in the game and we wouldn’t be misrepresenting anything.
A price wasn’t given for Valley.
[Source: Games Industry]