Fallout 4 Update 1.7 Live on PS4, Still No Date for Mods

August 22, 2016 Written by Jason Dunning

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Made available on PC and Xbox One last week, Fallout 4 update 1.7 is now live on PlayStation 4, weighing in at a reported 2.4GB. Adding support for next week’s Nuka-World expansion and fixing some issues, here’s the full list of patch notes:

New Features

  • Support for Nuka-World
  • New store art type for Workshop settlements
  • Ability to delete Add Ons without doing a full uninstall (PS4)

Fixes

  • General optimization and stability improvements
  • Jun and Marcy Long are no longer essential after completing “Sanctuary”
  • Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood
  • Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
  • Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
  • Fixed issue with companions unequipping clothing when fast traveling with player
  • Fixed an issue with player animations not loading properly after reloading a saved game
  • Fixed issue where certain dog armors would not equip properly on Dogmeat
  • Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly
  • Fixed infinite load that would occasionally occur while logging off while downloading a mod
  • Fixed a crash related to investing in a store while trading
  • Fixed issue where “Quartermastery” would send player to erroneous locations
  • Fixed performance issues related to dropping certain weapons
  • Fixed issue where melee weapon would not properly after dying and reloading the save
  • Fixed a rare issue where Sturges and Mama Murphy would stop moving
  • Fixed snapping issue with Surgery Center in Workshop mode
  • Fixed an issue with falling through moving platforms when pausing the game
  • Fixed rare performance issue when equipping certain items in Pip-Boy

There’s also fixes for mods on PC and Xbox One, but mods have yet to release on PS4 as the process is “under evaluation.” Asked again about PS4 mods on Twitter, Bethesda’s Pete Hines said, “Until evaluation is done there is no way to give a date. We don’t have a date when eval will be done.”

[Source: Bethesda, Pete Hines via Reddit, GameSpot]