VIDEO
Update: The update is now available to download. You can see the changes below.
Original Story: Available later today on PlayStation 4, Xbox One, and PC, Rocket League update 1.24 adds the free underwater AquaDome arena, two new paid cars for $1.99 USD each, seven new Trophies/Achievements, a new Champion Series III Crate which can be opened with Keys that help fund Psyonix’s eSports initiatives, and more.
Here’s what you can expect from today’s Rocket League update:
New Content
Arena
All-new “AquaDome” arena has been added to all casual and competitive playlists.
Antennas
Added “Uncommon” Antennas: Harpoon, Trident, Starfish
Added “Community Flags”: RLCS
(DLC) Battle-Cars
Added “Proteus” DLC Battle-Car, including…
(DLC) Six new Decals:
(DLC) Crash Dive
(DLC) Cuttle Time
(DLC) Fathom
(DLC) Ladybug
(DLC) Stripes
(DLC) Tiger Shark
Added “Triton” DLC Battle-Car, including…
(DLC) Six new Decals:
(DLC) Daddy-O
(DLC) Fugu
(DLC) Makai
(DLC) Modus Bestia
(DLC) Ragnarok
(DLC) Stripes
Rocket Trails
Added “Very Rare” Rocket Trails: Ink, Treasure
Topper
Added “Rare” Topper: Clamshell
Wheels
Added “Rare” Wheels: Asterias, Zeta
Painted Items
The following Wheels can now drop with the Painted attribute:
Alchemist
Almas
Dieci
Falco
Invader
Neptune
Octavian
OEM
Spyder
Stern
Veloce
Vortex
Trophies/Achievements
Added seven new “AquaDome” Achievements…
GG – Win the MVP award in a game that goes to overtime.
Trifecta – Score a goal, save a shot, and assist a teammate all in a single game.
Infinite Power! – Activate every power-up in Rocket League Rumble.
Stopped Cold – Freeze an opponent’s shot before it can score.
Sea Turtle – Head to AquaDome Map and score a goal while flipped on your back.
Get Up, Mr. Bubbles! – Equip the Bubbles Rocket Trail and Score an Aerial goal, while playing in AquaDome Map.
Rocket Genocider – Make 535 Shots on Goal.
Changes and Updates
General
“Champions Crate III” series can now be found rarely after online matches.
The new Crate features all-new items including the “Breakout Type-S” Import Body.
The “Road Hog” and “Hotshot” Battle-Cars have received a visual upgrade.
Hotshot’s handling and hitbox have been standardized against similar cars (Dominus, Breakout).
Road Hog is unchanged aside from the visual updates.
Rumble Mode has received a few balance adjustments to the Spike power-up.
The Plunger and Haymaker power-ups can now affect a ball attached to a player by spikes.
They do not detach the ball from the player, but can disrupt the ball’s trajectory and take the player with it.
Players using the Spike power-up with an attached ball are now slightly less agile than before.
Online
The “Cosmic” arena in the “Rocket Labs” playlist has been updated.
Goals have increased in size to be consistent with other arenas.
Walls are now standard (vertically straight) instead of angled.
The bottom wall curves touching the floor are now standardized with other maps.
The top wall curves touching the ceiling are now standardized with other maps.
Ceiling height has been reduced.
The “Octagon” arena in the “Rocket Labs” playlist has been updated.
The “corners” between wall sections are now smoother to make it easier to push the ball around the wall curves.
The bottom wall curves touching the floor near the goals have been adjusted to better match standard map layouts.
Bug Fixes
General
Fixed an issue in Rumble mode with the Magnetizer and Spike power-ups that caused statistics for Ball Touches to be artificially increased.
Fixed an issue in Rumble mode that caused goals to be incorrectly credited after a player touched the ball with the Magnetizer or Spike power-ups.
Will you be playing on AquaDome later today?
[Source: Rocket League (1) , (2) , (3) ]
Essential Reading:
Most Anticipated PSVR Launch Games
Most Anticipated PSVR Launch Games
100ft Robot Golf
No Goblin's debut title Roundabout is some of the most fun I've had on PlayStation 4, so I'm naturally excited for their next game. Called 100ft Robot Golf , this humorous look at golfing stars giant mechs that can completely destroy cities. Throw in VR support (players can actually ride on the back of their gigantic robots), and it becomes one of the most exciting PSVR games.
Batman: Arkham VR
As a long-time fan of the Caped Crusader, I'm pretty giddy about finally getting to wear the cowl. I'm also thrilled to see a new side to Batman , as we've seen plenty of open-world action games starring the detective. VR to me is all about fresh experiences, and I hope it carries over here.
Battlezone
While I'm not sure how much cachet the name Battlezone has in 2016, it's pretty cool to see the legendary tank combat game make a grand return to gaming. Virtual reality seems like a perfect fit for the first-person tank game considering the vector art style of the 1980 original, and I'm particularly excited to try out the game's cooperative campaign.
Driveclub VR
There's no denying that Driveclub had a pretty terrible launch in 2014, but developer Evolution managed to correct a lot of its flaws through updates. By the time the studio was shut down in 2016, Driveclub had become a solid racing game (especially its Bikes expansion). I'm glad the game is getting a second chance at an introduction to gamers, and I think Driveclub VR will finally let the game shine.
Rez Infinite
Originally released in 2001, Rez received critical acclaim for its blend of trippy visuals, fantastic music, and fun gameplay. Now 15 years later the rail shooter is getting an enhanced VR version called Rez Infinite . Considering what a fantastic thrill ride the original was on a standard definition television, I can't wait to experience it while being fully immersed. I just need to figure out how to buy one of those crazy vibrating suits that Tetsuya Mizuguchi was wearing .
RIGS Mechanized Combat League
I'm really curious to see how multiplayer-focused games will fare on PSVR. While RIGS does have a solo career mode, I'm mostly interested in seeing how its multiplayer will fare. Is their an audience for playing VR games online competitively, will a pro scene develop around it? These are all questions that RIGS will answer upon release, and I'm ecstatic to learn more.
SportsBarVR
I've certainly enjoyed billiards games in the past, but so many of the titles miss out on what makes pool so much fun in real life. It's getting to interact with friends, getting a little bit rowdy while partying, and just shooting the breeze. That's what is so exciting about SportsBarVR , which will allow players to play pool, chess, darts, and a bunch of other bar games while hanging out with a bunch of friends. I'm psyched to bro out with some friends in what has to be the nerdiest way possible.
Super Stardust Ultra VR
Housemarque's Super Stardust Ultra is one of the best twin stick shooters on any PlayStation console, so it's pretty exciting to see that it's coming to VR. Not only will the original game be playable, the game has also been adapted to take place from a new perspective. This all goes down in the new Invasion Zone, which has players piloting a ship in first-person. It's a fresh twist on a very familiar game.
SUPERHYPERCUBE
Few games have sold me on a few seconds of gameplay, but after I saw 10 seconds of SUPERHYPERCUBE I was immediately sold. Similar to games like SpeedThru , this "3D Tetris " title has players quickly twisting shapes in order for them to fit through a hole. They'll have to deal with an obscured view (which is made possible thanks to VR), and face off against boss stages as well. Throw in an awesome aesthetic, and this will be one of the very first PSVR games I boot up come October 13th.
Thumper
I've been enamored with Thumper ever since I played the game at E3 2014. Few games have ever wowed me as much in just a few minutes. The "rhythm violence" game felt like a treat to every sense of my body, and that was before this was planned to be a PSVR title. Thanks to this addition, I'm even more excited for this title that was developed by only two people.
Until Dawn: Rush of Blood
Until Dawn was one of 2015's best surprises. The horror title had a smart script, played with enough tropes that it felt like a campy scary movie, and was just a joy to play. I'm hoping that Supermassive Games will be able to impress just as much with Rush of Blood , and I'm confident that they will considering the developer's great track record of creating quality games around new technology (such as PlayStation Move). I'm expecting to be scared on October 13th, and am excited to go on one crazy ride through nightmares.