Bound Update 1.01 Today Adds PlayStation VR Support, See It In Action

October 6, 2016 Written by Jason Dunning

If you picked up Bound from Plastic and Sony Santa Monica, update 1.01 is now available to download, adding PlayStation VR support a week before the headset officially launches. The update also includes stereoscopic 3D support, skippable cutscenes in Speedrun Mode, fixes, and more.

With Bound’s new virtual reality support, you can use PlayStation VR in Speedrun Mode. The HUD in this version is placed in the center bottom part of the screen and, as Plastic adds, “We suggest to treat VR version as a different category of runs due to the way VR camera works.” You’ll also find an alternate VR camera option where up and down on the right stick places the camera in the direction the princess is facing.

Here’s the full list of patch notes for Bound update 1.01:

Main New Features

  • PSVR support
  • Stereoscopic 3D support

Speedrun Mode

  • Some cutscenes can now be skipped with up on D-pad (Speedrun Mode only). In that speedrun trophies are now easier to achieve. Cutscenes that can be omitted with sequence breaks cannot be skipped
  • Order of the notebook pages on the beach can be determined by a seed value (Speedrun Mode only). Value can be randomized or set manually. Created with speedrun races in mind. Can be used to achieve better times with predefined pages order
  • Speedrun HUD can be turned on and off with L3 during run
  • VR support for Speedrun Mode (HUD in this version is placed in the center bottom part of the screen). We suggest to treat VR version as a different category of runs due to the way VR camera works.
  • Alternate VR Camera option was created with speedrunning in mind (up and down on the right stick places the camera in the direction the Princess is facing, near and far respectively)

Speedrun Fixes

  • Main timer shows time more accurately. Due to this change speedrun times may come across as slower, even to 2 seconds per minute. Change doesn’t impact level timers
  • Some shortcuts and sequence breaks have been changed/added with support of the speedrun community to preserve overall puzzle with different level order. We are always open to feedback – let us know what you think through our Twitter (@plasticdemo)!

Other New Features

  • Next Frame option added to Photo Mode. It allows to move action one frame at a time (Story Mode only)
  • Alternate VR Camera added to options menu. When on, up and down on the right stick places the camera in the direction the Princess is facing, near and far respectively
  • Both X and Y axis of the camera can now be inverted in options menu

General Fixes

  • Getting 100% Memory Shards will now result in a complete mosaic image, without holes
  • Rank in Leaderboards won’t reset with every page any more
  • Blocking backtracking bug at Shout level fixed
  • Blocking bug with final ribbon of the level disappearing after leaving the game and choosing continue fixed
  • Bug with the first aerial silk on Planes level appearing too short fixed
  • A few further adjustments with casual players in mind have been made throughout the main path of the levels
  • Further adjustments and fixes in animations of the Princess and other characters
  • Adjustments in all cutscenes (3D models, animations) with VR in mind
  • Other minor fixes and changes

After sharing the above PSVR video, Plastic said, “The camera system is 100% nausea free – you can play for several hours. You can also try to speedrun in VR – memories should be faster.”

The developer also noticed that playtesters take twice as long to beat Bound in VR – about five hours for a playthrough – because they just stop and look around. Additionally, they’re hitting display resolution and the Photo Mode works in VR.

“Stereo 3D is supported and you can try it before VR launch – it’s a cool glimpse of the possibilities. It’s max that PS4 supports 720p 60Hz stereo3D,” Plastic added.

You can see the other games coming to PlayStation VR next week over here.

[Source: NeoGAF]