Call of Duty: Infinite Warfare Beta Will Include Four Modes, At Least Three Maps
If you have Call of Duty: Infinite Warfare pre-ordered on PlayStation 4, you’ll receive access to the first Closed Beta weekend beginning on Friday, October 14 at 10am PT/5pm GMT. In a new post today from Activision, they detailed everything you can expect to find in the Beta.
First up, the Team Deathmatch, Domination, and Kill Confirmed modes will be rotated throughout the Beta, while Defender and “some surprises” will also be included. Described as a high-stakes game of keep away, here’s what to expect from Defender: “Your team must grab a drone and defend it, gaining points while holding on and keeping it out of enemy hands. Teamwork is essential here in order to make sure your points add up until the drone resets and the cycle starts again.”
Activision didn’t say exactly how many maps will be included in the Beta, but they did reveal that Frontier, Frost, and Throwback will be three of the playable maps:
- Circular, two-lane, fast-paced
- Frontier is a small section of a giant space station that is in orbit around the planet Neptune. The action is funneled down a long, central corridor with side paths offering an element of strategy and a constricted lower lane for players craving chaos.
- Linear, three-lane, medium-paced
- A research facility set atop the icy surface of Jupiter’s moon Europa. Ample opportunities for vertical combat and rapid encounters around sleek modular elements highlight this frozen battleground.
- Bent, three-lane, medium-paced
- This throwback 1950’s ‘Main Street USA’ locale sits on a giant, rotating, torus-shaped space station. A large circular lane rings the perimeter, while a large center square with multiple avenues of approach and two opposing windows offers a wide range of engagement opportunities.
As for the Combat Rigs, which are combat suits worn by the player that provide a customized suite of tactical options, three of the six different Rigs will be available in the Beta. Here’s the Combat Rigs you can expect in the Beta, as well the Payloads (weapons or abilities you can activate mid-match once earned) and Traits (persistent passive abilities) you can unlock and equip as you progress through the game:
- Designed for a mid-range assault-style player, equip the Warfighter rig to support the team by getting fast kills, quickly getting to an objective, and always being on the offensive.
- Claw – Powerful spread-shot weapon. Fires bullets that can ricochet around corners.
- Combat – Focus Allows you to get double points for a limited time, getting you to that scorestreak even faster.
- Overdrive – Gives you a speed boost.
- Ping – Kills and assists send a ping that highlights nearby enemies.
- Persistence – Scorestreak counts don’t reset after death, but cost more.
- Resupply – Lethals and tacticals can be resupplied by scavenging supplies from downed foes.
- This imposing suit is equipped with payload options designed to clear enemy threats quickly and with authority. Its focus is heavy defense and suppressive fire.
- Steel – Dragon Heavy beam weapon that can target multiple enemies.
- Bull – Charge Armored riot shield that destroys enemies as you charge.
- Reactive – Armor Electromagnetically charged armor that shields you from enemy fire.
- Infusion – When triggered, regenerates health quickly after taking damage.
- Man-At-Arms – Heavy weapons won’t slow you down, and you start with maximum ammo.
- Shock Wave – Slam yourself into the ground and enemies with this devastating jump.
- A C6 Class remote-operated droid optimized for speed and close quarters combat.
- Equalizer – Dual under-arm machine guns with built-in suppressors for close quarters combat.
- Rewind – Rewinds your position and replenishes health and ammo.
- Reaper – Switches you into four-legged, rapid melee combat mode.
- Combat – Burst After each kill, gain a boost of movement speed.
- Propulsion – Jump pack that recharges quickly and allows you to damage enemies underneath you with the blast from the jump pack.
- Rushdown – Allows you to dash in any horizontal direction.
Activision adds, “Please note that Payloads and Traits are unlocked via progression and therefore not all may be available during the Beta.”
Mission Teams will also be available in the Beta, allowing you to earn a team rank by completing missions while enlisted in a team. “Each team has a unique commander who will deliver missions to you, and comment on your success or failure,” Activision explained. “Ranking up will give you rewards from that team, including calling cards, camos, emblems, unique Rig cosmetics, as well as specific prototype weapons that are only available from that team.”
Two of the four Mission Teams will be available in the Beta. The JTF Wolverines, whose commander favors aggressive combat, will be unlocked from the very start of the game. The Orion Initiative, who bring their organized strategy to objective based missions, will become available as you progress.
Additionally, the Infinite Warfare Beta will have new weapons, scorestreaks, lethals, tacticals, and customization options. “We’ve only begun to scratch the surface as far as the content in the Beta goes, and Infinity Ward also has some surprises in store for you,” they add.
Following the first Closed Beta weekend beginning on October 14 for PS4, the second Closed Beta weekend begins on October 21 and will be available for PS4 and Xbox One.
[Source: Activision Blog]