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Voice Actors Strike: Video Game Companies Rep Dismisses Union’s Claims (Update)

October 23, 2016 Written by Zarmena Khan

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Update:

SAG-AFTRA reached out to us with the statement below, clarifying its position on stunt coordinators:

As we’ve stated in the past, we put forward a clarification regarding stunt coordinators in order to highlight the many reports we have received where a stunt coordinator was not present as required, including multiple reports of injury. In the end we agreed to refer the issue to the cooperative committee because it ultimately relates to the need for improved attention to existing language.

Original story:

In the midst of the ongoing strike by video game voice actors, a representative speaking on behalf of video game companies has released a new statement, dismissing claims made by SAG-AFTRA. In an email to Destructoid, communications operative Sam Singer wrote that the strike was a “rash” decision and that the union didn’t give its members any room to vote on the package offered.

The Companies are impressed and appreciative of the research and investigation the union did on vocal stress and had agreed to work together on addressing the issues before union leadership rashly decided to strike, rather than allowing their members to vote on the package. SAG-AFTRA never made a specific demand on stunt coordinators, so that claim by the union is incorrect.

Singer went on to claim that “only about 20-25% of video games use union talent.”

The ongoing strike affects major publishers including Activision, Electronic Arts, Take-Two and WB Games. We’ll update our readers when/if SAG-AFTRA responds to Singer’s statements.

[Source: Destructoid]