Drawn to Death No Longer Free-To-Play, Launch Package Revealed
Twisted Metal and God of War creator David Jaffe went to the PlayStation Blog to reveal new details on his upcoming multiplayer shooter/brawler Drawn to Death. The big news is that the game will no longer be free-to-play when it launches, as it’s opting for a more traditional pricing model.
Why the change away from the free-to-play structure? I’ll let Jaffe explain:
As you may know, Drawn to Death had been available in a quasi-beta phase that we call Limited Access. During this time we collected a ton of insightful information from the community. After reviewing everything we learned during the Limited Access period, we have decided to officially launch Drawn to Death as a traditional paid title.
For our Limited Access fans, we wanted to take this opportunity to confirm that we won’t be making any changes to the moment-to-moment gameplay. Drawn to Death is still the skill-based, hardcore shooter/brawler hybrid that it was always intended to be.
This is good news since there’s no reason to shoehorn the game into a free-to-play model if it would work better as a traditional game. Jaffe went on to detail all the content that the game will launch with. It’ll include six separate characters (although all won’t be unlocked from the very beginning), seen levels (with even more on the way), and 26 different weapons with individual pros and cons to each.
Here are the modes that the weapons will be able to be used in:
- Organ Donor: In this objective based mode, Players must shoot the heart out of an enemy’s chest. Then take the heart to a stationary base for 1 point. Take the heart to a moving base for 2X points! First Player to 20 points wins!
- Classic Deathmatch: First to 10 kills wins.
- Classic Team Deathmatch: First team with 20 kills wins.
- Core Deathmatch: First Player to 5 points wins. 1 kill = 1 point, but every time you die you lose a point. (Defense matters!)
- Core Team Deathmatch: Same as Core Deathmatch, but for teams. First team to 10 points wins.
- Brawl: In this mode, levels get smaller on the fly to create a more intense one-on-one battle/fighting game experience!
While no release date or price was given, Jaffe said that an update with that information should be coming “soon.”
(Source: PlayStation Blog)