The Game Awards 2016: Developers to Be More Transparent About the State of Their Game

November 16, 2016 Written by Jason Dunning

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In a press release today, The Game Awards producer and host Geoff Keighley said, “In just a few short weeks we will recognize the most outstanding games of 2016 in unexpected ways, and preview the most anticipated games of 2017 and beyond with the longest, most in-depth world premieres we’ve ever attempted – including surprises and new game announcements.” We already know the Mass Effect Andromeda world gameplay premiere is happening on December 1, and other premieres will be announced in the coming days.

Speaking with Polygon, Keighley elaborated on how they’ll be handling world premieres this time around. According to Keighley, he’s “thought about the story of No Man’s Sky a lot,” wondering if the original announcement in 2013 put Hello Games in a black hole of hype they couldn’t pull themselves out of because it was unveiled so early.

“There is a good moral of that story and it’s part of what I’m trying to address this year; to have developers be more transparent about the state of their game,” he added.

So, you can expect the game presentations this year to provide “a little more context about what’s there,” with some games played live by developers for around five minutes. “We’re going to have more diving deeper into games and gameplay,” he said. “We’re going to get deeper looks at premieres; they’ll run four or five minutes. I think people will be surprised at the depth of some of the game content we will show this year.”

You can see the nominees for this year’s Game Awards over here.

[Source: Polygon]