Roadhog Nerf Coming to Overwatch Soon
A Roadhog nerf is happening soon in Overwatch. The news comes from Blizzard’s Geoff Goodman, who responded to a forum thread asking where the revamped hookshot was for the character. Players have complained about the character’s signature ability being too powerful, as he can attach himself to characters that he can’t actually see.
Here’s what Blizzard’s Geoff Goodman, a principal designer on the game, had to say about the upcoming changes over at the official forums:
“Firstly, the hook victim will now move in to the position directly in front of Roadhog, rather than just a straight line towards him. There is a cap on how far ‘to the side’ you can be pulled, so you can’t just hook someone, spin 180, and dump someone off a cliff. This part (along with some other bug fixes) should generally make the hook feel more consistent as to where the victims get pulled.
Secondly, the line-of-sight check to see if a hook should connect or not is now checked from Roadhog’s position, instead of the hook’s position. This basically means the hook can’t connect to targets that Roadhog himself can’t see.
Lastly, there is a new persistent line-of-sight check back to Roadhog once the hook has landed. If this check fails, the hook breaks off and returns to Roadhog. This means if you get hooked and move out of LOS quickly (either you dashed, were falling, were pushed, etc), the hook will now break early and not pull the target.”
Goodman admitted that the “changes will likely make Roadhog a bit weaker,” but reassured worried fans that Blizzard will “evaluate his performance once we get people playing him and make adjustments as necessary.” He also revealed that the change will go live soon in the PC version’s public test room. In fact, it might even be as soon as this week.