Bethesda’s Pete Hines Reflects on Canned Prey 2, Discusses Reboot’s Similarities to Dishonored
Pete Hines, Vice President of Bethesda Softworks, has spoke more about the fate of Arkane’s scrapped Prey 2, and why sometimes you “just have to call a spade a spade.”
Chatting to Official Xbox Magazine (via GamesRadar), Hines recalled the moment during production where the Powers That Be came to the decision to cancel Prey 2 altogether. Much of that comes down to the fact that, upon reviewal, development had all but stalled, with Hines revealing that “at some stage in Prey 2’s development, we had to say, ‘Look, this is not going to get there and we don’t have a good path going forward, so we’re just going to have to call a spade a spade and say this isn’t going to proceed anymore.'”
Arkane Studios was brought in to overhaul the project, and so we arrive at 2017’s Prey. Bearing no connection to Bethesda’s scrapped project — story or otherwise — Pete Hines went on to highlight the need for new blood.
“What they’re [Arkane] working on has nothing to do with the other stuff that has preceded it. They had no involvement in Prey 2 whatsoever. And that game has nothing to do with what they’re making.”
Best known for their work on the Dishonored series, Arkane became the prime candidate for the gig, and Hines concluded by highlighting the inherent similarities between each title.
“We’re like, ‘Look, you do really cool, immersive, system-based first-person games.’ Dishonored was just the evolution of the stuff that they had done previously, and now the first look you’ve seen at what they’re doing with Prey is very similar.”
Prey is in development for PS4, Xbox One and PC and is expected to launch in spring 2017.