Mass Effect: Andromeda’s New Dialogue System Explained by Bioware
Mass Effect: Andromeda is set to be a fresh start for Bioware’s action role-playing game series, and that means getting rid of some of the franchise’s signature features. One symbolic system that got cut was the game’s morality system, which had players choosing between Paragon or Renegade. While it’s understandable that some fans will be upset that it’s no longer a part of Mass Effect, Bioware has a good reasoning of why they’ve retooled the dialogue system.
Mass Effect: Andromeda creative director Mac Walters spoke to Official Xbox Magazine about the removal. “The reason [the system is] gone is because they felt very Shepard, he told the magazine. “They were very tied to the Shepard character, so they didn’t really make sense if we weren’t going to have Shepard as our protagonist.”
In describing the new dialogue system, Walters said it was more about “agreeing and disagreeing.” Bioware recognized that choices lost their value once a person decided to play a certain way, and they want to make sure that the player is paying attention to ever dialogue sequence. The developer wants players to be more “engaged in what’s going on” and this new system will do just that.
Mass Effect Andromeda is set to release on March 21, 2017 in the US and March 23 in Europe. Bioware’s latest entry in the Mass Effect series will release for the PlayStation 4, Xbox One and PC. The game is set to undergo a multiplayer beta test, of which details are expected to be announced soon.