For Honor Update Now Out, Here’s All the Fixes

March 10, 2017Written by Alex Co

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Over on the official Ubisoft forums, Ubisoft has announced that a For Honor PC specific hotfix and live update for all platforms will roll out today (has already rolled out most likely by the time you read this), along with a 45-minute server maintenance period that took place 8:00 a.m. EST, March 10.

This For Honor update (v1.03) applies to all platforms, and sees a few Heroes tweaked.

V1.03 – Live Update 1 (All platforms):

  • All Heroes: Simultaneous Guard Break attempts will push back both players. Subsequent simultaneous Guard Break attempts will not connect.
  • Warlord: Full Block Stance was not intended to be a reactive tool to replace all other defense methods. The Full Block stance has been delayed from instantaneous activation to a 200ms delay after the input. This will also fix some replication bugs.
  • Valkyrie: Shield Tackle Full Block property was not intended to be a reactive tool to replace all other defense methods. The Shield Tackle Full Block property has been delayed from instantaneous on activation to a 200ms delay after the input. This will also fix some replication bugs.
  • Conqueror: To fix some replication bugs, the Heavy Attack Interrupt Block animation has been delayed from immediate to a 100ms delay after the input.
  • Kensei: Fixed a bug that caused Unblockable Top Heavy to cancel back into itself. This was never intended to work like that.
  • Shugoki: Fixed a bug on Charged Heavy Attack hitting twice and being un-parry able when releasing lock during the attack. This was never intended to work like that.

You should check out the full patch notes for this week’s previous title update if you’re curious what else changed. Go read our For Honor review if you’re curious what we thought of it.

[Source: Ubisoft Forums]