Rocket League Reaches 10.5 Million Copies Sold, Psyonix Doesn’t Have Any Cut-Off Date for Support
Sitting down with Kinda Funny Games recently, Psyonix Vice President Jeremy Dunham revealed that Rocket League has now sold 10.5 million copies since launch across PlayStation 4, Xbox One, and PC. The total player count, including those who downloaded Rocket League through PlayStation Plus and split-screen players, is now around 29 million.
Dunham added that Rocket League has broken records month-after-month in December 2016, January 2017, and February 2017. “In December, we cracked our record for games played and active players. And we did it again in February last month, after doing it in January… and we beat the number by like 600,000 players.”
About 25% of the 29 million players (over 7 million) played Rocket League in February, and December saw almost 100 million games played.
Elsewhere in the interview, Dunham revealed that they don’t have any cut-off date for Rocket League support. He then explained why you shouldn’t expect a Rocket League 2 anytime soon:
Why would we want to take this huge community that we’ve already built, that’s still growing, and just say, ‘What you’re playing now is going to be irrelevant in 12 months, but we want you to stop what you’re doing, give us money all over again, and move over to this other game.’ That’s not the right way to do things. I think that that era of games has passed when you have a game like Rocket League.
So our goal was just to keep making Rocket League better and better so that we don’t lose any of the people that want to play… If they’re playing our game, we’re not going to penalize them… and make them buy our game again just because we want to add a couple new features. We want to let them know we’re in it for the long haul, if they’re in it for the long haul.
Dunham added that Pysonix is thinking of features “that are one, two years out in some cases. Not because we want people to wait for it, but because our backlog of really cool things is so deep it’s going to take us that long to get everything in the game up to this point. And that’s assuming we don’t have any other new ideas, which we will, because we come up with them all the time.”
Back in August 2016, Rocket League was at 7 million copies sold and 20 million players.