PlayStation VR’s Success Will Depend on Content as Much as Availability, Says GAME CEO

April 7, 2017 Written by Jason Dunning

PlayStation VR eye strain

As part of a wide-ranging interview with MCV, Martyn Gibbs, CEO of retailer GAME, talked about how PlayStation 4 Pro was successful last year, but they didn’t have enough units to keep up with demand:

The market was constrained on stock last year, PS4 Pro was very successful but there wasn’t the stock to satiate the appetite, so we’re just starting to see stock of some of the things we were constrained on over Christmas coming back into the market.

PlayStation VR was in a similar situation over the holiday, and GAME is “just starting to see stock come back through.” As for how successful PSVR could be, Gibbs believes it’s going to come down to content as much as availability:

It’s all going to depend on content, as much as availability of hardware. From our perspective the line-up of games is looking pretty strong, I think we just need to get consistency of supply.

Although console hardware revenue was way down in 2016 in the UK (partly due to cheaper prices), Gibbs notes that unit sales are still going strong. “We’re still seeing the cycle ahead of the last generation. If you add PS4 and Xbox One together, versus PS3 and Xbox 360 at the same time, we’re still seeing we’re distinctly ahead of that,” he said.

What do you think PSVR needs to be successful?

[Source: MCV]