Prey Update 1.02 Coming to PS4 & Xbox One Next Week, Player Drifting Will Be Fixed “Soon”

May 12, 2017 Written by Jason Dunning

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Released yesterday on PC, Prey update 1.02 is coming to PlayStation 4 and Xbox One next week, Arkane Studios has revealed.

Console patch notes will be fully detailed next week, but for now, he’s everything included with update 1.02 on PC:

  • Fix to prevent Save games from becoming corrupted. Fix also returns corrupted Save games to uncorrupted state. Also addresses some additional crashes on map loads.
  • Hacking during the Power Plant reboot no longer causes the reboot to fail to complete.
  • Fix to prevent the Player from becoming stuck in certain circumstances.
  • Nightmares will now always search for the player once spawned.
  • Saving and Loading PC settings will now save correctly for users with special characters in their Windows usernames.
  • Numerous fixes to GLOO to prevent breaking and bypassing collision, prevent corpses from passing through walls and floors.
  • Updated Recycling to prevent infinite material creation.
  • Fix for occasional combat freeze when attacking Phantoms
  • Kaspar’s objective indicator should no longer disappear.
  • Updates to audio mix to adjust volume of music, audio logs, cutscenes.

On Twitter, Arkane Studios President Raphael Colantonio‏ answered a question about next week’s PS4 update, confirming that the save corruption fix will be included.

Asked about player drifting on PS4, Colantonio said, “Working on it,” later adding, “It will be fixed soon.” On the Bethesda forums, Community Administrator jurassica also mentioned that player drifting “is something that the devs are actively investigating.”

As for PlayStation 4 Pro support in Prey, jurassica said, “Prey currently includes base requirements for PS4 Pro and we’re aiming to support additional enhancements with new updates planned for the game. When we have more details and timing on the update to share, we’ll let everyone know.”

Digital Foundry’s report on Prey says PS4 Pro support is non-existent. “The resolution remains identical, frame-rate is still locked to 30fps, and even the lacklustre texture filtering is the same,” they write.

In the known issues section of the Prey forums, Bethesda highlights a problem on consoles where everything plays at double speed for a period of time. According to them, this “occurs after the game has been suspended for an extended period of time,” doesn’t affect your progression, and will resolve itself in time.

You can read our review of Prey over here.

[Source: Bethesda (1), (2), (3), (4), Raphael Colantonio‏ (Twitter 1, 2, 3, 4), Eurogamer]