Sniper Ghost Warrior 3 Dev Admits That Positioning It as a AAA Title “Was a Big Mistake”

June 27, 2017 Written by Jason Dunning

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When Sniper Ghost Warrior 3 launched at the end of April, it was revealed that loading times were close to five minutes, the planned multiplayer mode wouldn’t launch until Q3 2017, and there were several technical issues, all of which led to low review scores.

Today, developer CI Games sent out a statement detailing their future plans, which include support for Ghost Warrior 3 through 2017, a Lords of the Fallen sequel, and “a new tactical shooter that will be announced at a latter time.”

Directly addressing the issues with Ghost Warrior 3, CEO Marek Tymiñski admitted that they made a big mistake by trying to make it a AAA title, and their next game won’t have a large open-world setting:

We’ve learned a lot as a team over the course of development for Sniper Ghost Warrior 3, much of which I believe has shaped the talented individuals within CI Games and the entire studio for the better. When we began development of SGW3, we decided on such a relatively large scale of the game with its open world that now we realize it was just too ambitious versus what we could have been able to deliver in any reasonable amount of time. We simply made the wrong math considering the size of our team and the originally given timeframe. By positioning the game in a AAA category, it took us away from what we could have done great. Instead we spent too much effort trying to catch up with other AAA titles in terms of their production values and features. That was a big mistake.

All of that was a huge lesson for us and we’re now moving forward without any tag attached to our next project. We’re planning to make a great tactical shooter where we can focus on exciting gameplay, some key mechanics, and missions that have depth without all of the trappings of a large open-world setting. We want to make this game even more tactical than SGW3, and I believe the last three years have created a wonderful foundation that we can build upon for our next game.

What do you hope to see from CI Games’ unannounced title?