Raiders of the Broken Planet “Game Design” Dev Diary Talks About Innovation
Continuing with its developer diaries for Raiders of the Broken Planet, MercurySteam has released another one today, and this one talks about game design and innovation. Shooters are a dime a dozen these days, and do we really need another one?
Obviously, the MercurySteam devs will argue that yes, yes, you do need another shooter. Game Designer Joan Amat and Gameplay Programmer Herman Ojuel gives us an overview of the game’s features, characters, abilities, weapons, perk system and more. They also team up for some four-player co-op action as well.
About Raiders of the Broken Planet
After discovering interstellar travel through one of Saturn’s moons, humanity reach a new world, a Broken Planet on the far side of the universe. The humans, stranded on this planet, are now at war with each other and its indigenous population over control of its incredible power source, Aleph. Rising up to protect his people and his homeworld, Harec has rallied together a band of mercenaries and outlaws known as The Raiders. But will TheRaiders protect the planet, or do they have ulterior motives for joining this war?
In Raiders of the Broken Planet, become a Raider and join the battle both on and offline in awesome 3rd person Brawler-Shooter gameplay. Customise your character’s combat style in unique ways with special collectible cards. Use Aleph to your advantage, to power special abilities, but manage it properly or you will give away your position on the battlefield!
In multiplayer, Raiders of the Broken Planet sets itself apart with its innovative Antagonist system. Choose to play as part of a four-person Raider team or choose to become the Antagonist and play against the Raiders team on your own with the help of an army of AI controlled soldiers at your disposal. It’s high risk, but comes with special bragging rights. After all, war is business, and business is booming.