Songbringer Gets a Release Date in September

August 14, 2017 Written by Elizabeth Henges

songbringer release

One man development crew Wizard Fu has announced via the PlayStation.Blog that his game, Songbringer, will be releasing next month for the PlayStation 4. It’ll release quite early in the month too, with September 5 slated as the release date. Mark your calendars, as this sci-fi RPG looks to be a blast.

There’s even a gameplay trailer:

One of the most interesting things about Songbringer is how the game handles procedural world mapping. The game will choose a six letter ‘word seed’ and create the world based off it. You can then share the word seed with friends and you can all explore the same world.

Here are some more features from the PlayStation.Blog:

Songbringer has a host of awesome features including (but not limited to):

  • Real-time combat with 7 kinds of weapons including the nanosword, boomerang-like tophat, bombs, blink orb, a ghost sword projectile, lighter and kilobombs
  • Hundreds of unique items and powerups
  • Item crafting, for example: ghost sword + lightning cube = lightning sword
  • Hidden items, secret entrances, secret pathways, bomb-able walls
  • Online leaderboards for the top players based on completion time, percentage of map uncovered and percentage of items found
  • Roguelike-inspired Permadeath Mode

Make sure to check out our E3 preview of Songbringer, as well!  Here’s a snippet:

There’s a psychedelic aspect to Songbringer, as well. If the character eats cacti that grow naturally in the world, their vision will change, and they can see world secrets, such as vulnerable walls that can be bombed. The game has a spiritual undercurrent, including using the power of mediation to help you in the late-game stages. The average completion time should be around the six hour mark. Naturally, the world generation aspect will extend this significantly, provided that the worlds generated are varied enough.

One unexpected feature of Songbringer is that there is a helper robot, which scans enemies, finding small loot and keys, and highlighting other larger items for the player. The robot can even be controlled by another player. It is intended as a support role, something for those who don’t play game very often but might like to help you out as you play. It’s rare to see couch co-op in a lot of games these days, and in a retro-inspired game, it is cool to see.

Are you going to pick up Songbringer?

(Source: PlayStation.Blog)