Pillars of Eternity: Complete Edition Gets a Day One Update and a Launch Trailer

August 29, 2017Written by Jason Dunning

Released today for PlayStation 4 and Xbox One, Pillars of Eternity: Complete Edition has received a new update on PS4 that fixes the following issues:

  • Fixed random crash on startup.
  • Fixed crash when changing portraits in character creation.

It remains to be seen how big today’s update is, but the pre-launch Pillars of Eternity update for PS4 was 4GB, players have revealed.

In an impromptu AMA on Reddit about Pillars of Eternity, Eric from Obsidian said there’s no plans at the moment to bring Pillars of Eternity 2: Deadfire to PS4. “We have no plans to put Deadfire on consoles at this time, but I certainly wouldn’t say it’s outside the realm of possibility, by any stretch,” he said.

Pillars of Eternity 2 was successfully funded on Fig earlier this year (it received $4.4 million on a goal of $1.1 million), and it’s scheduled for release in 2018 on PC.

Elsewhere in the AMA, Chris from Paradox jumped in and revealed that there’s no specific PS4 Pro support right now:

No PS4 Pro specific features on release (other that better fps). We’ve been talking about a few things that may find it’s way into the game later. But it kind of depends on how hard they are to implement for this game.

As for any differences between the PS4 and Xbox One versions, Chris said, “No major differences really. They’re pretty similar, but due to the different architectures there are some technical differences. So I would say that you should pick the platform where you’re most comfortable with the controller.”

Chris also confirmed that there’s no way to disable the UI on consoles at this time, but they’ll “look into it and maybe we can add some functionality in a future patch.”

In our review of Pillars of Eternity on PS4, we said, “Pillars of Eternity was certainly crafted with PC in mind, but it’s no less an enjoyable experience on console… Yes, I missed a mouse and keyboard with item management and combat, but as a whole, I’m incredibly impressed with how Obsidian has managed to translate this hardcore cRPG to console.”

[Source: Paradox, Reddit (1), (2), (3)]