Rainbow Six Siege Developers Respond About Recoil System Changes
Within the Tom Clancy’s Rainbow Six Siege Technical Test System (TTS), Ubisoft made some changes to the recoil system in the game. There have been some concerns about these changes, but the developers have been listening to these concerns. Ubisoft Montreal has released a comment on the Rainbow Six Reddit about the system.
Here is the statement:
We want to thank you all for taking the time to test the new recoil values on the TTS, as well as provide us with your feedback. We discussed the new recoil system this morning with our Designers, and have a bit of insight to share with you.
Your concerns regarding randomness of bullet spray, as well as how the guns feel, have been heard by our developers and are being taken into account. You have also pointed out that this could potentially lead to a rise in macros, which we will also be exploring.
These changes to recoil patterns are one of the solutions we found that would result in correcting the alignment issue, but there may be other options to explore. We are going to continue looking at other ways to manage this, and will be testing those changes on future TTS builds. This is not the type of change that we are in a rush to produce, and are going to take our time to ensure that it will work well when it is deployed on the live servers.
Overall, we are very glad that we have been able to test this first iteration of the recoil changes on the TTS and gather feedback on it. The TTS is extremely valuable for testing gameplay changes of this nature, and we will be taking the feedback provided during this TTS phase and working on a second iteration of the recoil patterns.
Are you a part of the test system? What do you think of the new recoil mechanics?