Tooth and tail release

Tooth and Tail Update 1.03 Out Soon, PS4 Crossplay Coming Soon

The recently released real-time strategy game Tooth and Tail has just received its newest patch to PC, the 1.03 update. Coming to PS4 soon, the update is a fairly big one, with a bunch of balance changes coming to the characters and gameplay. Also included in the patch is a crossplay feature between Steam and GOG players. According to developer Pocketwatch Games, PS4 crossplay is also coming soon.

Check out the full list of patch notes below:

Online

  • GOG Crossplay – At long last, GOG and Steam players can now play together!
  • Ranked Matchmaking searches with “worldwide” filter to solve people not finding matches
  • Added a player list to the post match screen
  • Passworded lobbies – When you create an Unranked lobby, you can optionally enter a password. This lobby will only show up for users that search with that password.
  • Friend Invites temporarily disabled to support crossplay (we hope to re-enable invites next patch). For now, use passworded lobbies.

Balance

  • Warren Health now 60 (was 50)
  • Wolf now stims for 12 seconds (meaning they stim up to 6 units), but their stim does not affect other wolves’ stimming ability
  • Skunk Health now 32 (was 30)
  • Badger Health now 60 (was 50), Warm up time now 6 secs, warm down time 1 sec (was 4, 2)
  • Fox Damage per shot now 18 (was 24), vision reduced to 5 (was 8)
  • Artillery Damage to single target now 12, damage to surrounding tiles now 2 (was 4 on all tiles)
  • Balloon Damage per shot now 16 (was 12)
  • Barbed Wire Health now 25 (was 20)
  • Landmine Damage to single target now 9, damage to surrounding tiles now 3, range reduced to 3×3 square (was 3 to all tiles, range was 5×5)

Story Mode

  • Revolutionary Achievement fixed on Steam
  • Victors Will Feast – Heroic fixed
  • Sage Marro Speaks – Primary Objective no longer requires you to recruit neutrals

Other stuff

  • Ultra-widescreen support
  • UI Audio cleaned up
  • Added ambience to post-match feast screen
  • Game now allows for us to balance single player and multiplayer independently
  • Implemented an option called “ModDir” (in your options.xml) that allows the game to load data xmls from a user defined folder.

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