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Bethesda’s Pete Hines: If Studios Didn’t Try Different Ideas, We Wouldn’t Have Horizon Zero Dawn

September 30, 2017Written by Zarmena Khan

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Bethesda’s Pete Hines has said in an interview with GamesRadar that despite expectations and criticisms, development teams have to do what’s best for them and the video games they make in terms of creativity. He was talking in reference to fans repeatedly demanding an update on The Elder Scrolls VI, only to express their disappointment when the company doesn’t have anything to announce.

According to Hines, if developers weren’t allowed to a break from the usual and try new things, we wouldn’t have games like Horizon Zero Dawn, which he seems to have thoroughly enjoyed.

[The development teams] aren’t just a vending machine where you press for the soda and they just go back and forth – they want to be able to stretch their legs creatively, or try a new idea, or do something different and not just fall into the same pattern.  

I think you see a lot of developers do that, and quite honestly, if we didn’t have folks break from it then you don’t get Horizon Zero Dawn. Like, how unbelievable is that game? And if [Guerrilla] just stayed on that path for what they were known for, you’d never get that game. Why would you ever think that [the creators of Killzone] would do crazy post-retro; futuristic but retro dinosaur. It might be my favorite game this year, and if they didn’t break from what they had been doing and try something different, you’d never get that. I think that’s true of a lot of studios, right? You don’t get The Last of Us if [Naughty Dog] just kept churning out Uncharted games.

Upcoming Bethesda-published releases include Tango Gameworks’ The Evil Within 2 and MachineGames’ Wolfenstein II: The New Colossus.

[Source: GamesRadar]