Star Wars Battlefront II Dev Says People’s “Pay-to-Win” Fears Are Understandable
EA Motive’s Chris Matthews has said that people’s concerns about Star Wars Battlefront II‘s Crates and Star Cards are “understandable” and “hard to dodge” as some games have been guilty of exploiting players with a pay-to-win model.
In an interview with GameSpot, Matthews said that DICE is taking measures to ensure that the game is balanced and players have options.
Right now there have been games that exploit players and there have been games that have done it in better ways. DICE has taken great care to make sure that Star Cards and the way they work give you more options in battle. Terms like pay-to-win and stuff like that are hard to dodge, but the guys are doing a really incredible job of trying to balance that system.
[The response] is not annoying because we love the fans. We’re gamers and we’re trying to make something that’s super-compelling that everybody’s going to enjoy, but, you know, it’s understandable.
One of Battlefront II‘s campaign writers, Mitch Dyer, added that the very purpose of the game’s beta was to seek feedback from players on issues such as balance and flow.
When GameSpot asked Matthews if he could envision Battlefront II without a loot crate system, he said that only DICE was in a position to answer that question.
Star Wars Battlefront II is out November 17 for PlayStation 4, Xbox One, and PC. In case you missed it, make sure to check out our recent interviews with writer Walt Williams, and EA Motive developers.