Series Producer Says Tekken 7 Lag Issues Are Being Addressed
Though the biggest news out of the Tekken World Tour Finals this past weekend was that of Noctis being available in the game, series producer Katsuhiro Harada also had more information to share that will be sure to make players happy.
According to Harada – who begins speaking at around the 6:48:30 mark in the video above – there’s a ton of stuff still coming to the game, starting with the addition of Geese Howard this year. Harada said the team is just waiting on first-party approval and that it shouldn’t take much longer to get the character into the game. According to the producer, the studio is also looking into adding a rematch function in the game, something that fans were no doubt happy to hear.
Harada also touched on the input lag issues that Tekken 7 sometimes finds itself plagued with and reported that although the team was able to reduce the input lag by two frames, it has yet to be implemented due to problems with the engine. However, the team is working with Unreal Engine developer Epic Games to try and fix any issues on their end for the game. No concrete date was given as to when players can expect a fix, but it is expected to arrive within this year.
What do you think about the proposed updates coming to Tekken 7? Are you glad a rematch function is being added, or is there something else you think the team should be focusing on? Let us know in the comment section below.