Bandai Namco Announces SoulCalibur VI, Watch the Trailer
It’s back! Publisher Bandai Namco announced today that they’re bringing back SoulCalibur. The latest entry is SoulCalibur VI, and is set to release for PlayStation 4, Xbox One, and PC. The announcement was made with an action packed trailer showing off the upcoming fighting game.
Check out the debut SoulCalibur VI trailer below:
But fighting games aren’t really all about the single player experience. On the contrary, in fact. Fighting games are meant to be enjoyed by multiple people! SoulCalibur has always been great for multiplayer. That rings just as true as ever in SoulCalibur V. Unfortunately, the options here are pretty limited offline. First, the game is strictly a two-player affair on one console. No tag teaming here. It’s actually pretty pale in comparison to other fighting games offline. Online, however, you do have some more modes at your disposal. You can have up to six players in one room in a player match, and the Global Colosseo is a cool take on online lobbies. Using a stock or custom-made card avatar, players can congregate around areas in a regional room. You can move this card around the room, chatting amongst other players and challenging them to duels. If you’d rather just get straight to fighting, there are occasionally tournaments held in the center of these lobbies, as is a section to get paired up with another competitor in the room without looking for them. It’s a cool, casual environment and most people seem friendly to talk to, and they are there to discuss all things SoulCalibur as well as play a few rounds. Two dings for this game’s online modes – it takes too long to get an actual game going, and disconnects happen with alarming frequency (though of course your mileage may vary).
SoulCalibur V has the series at odds. It’s a competent fighter, yes, but nothing about it really screams “must-have” unless you are a diehard SoulCalibur fan. The fighting system is more or less the same, and even the “new” Critical Edge moves don’t do much to change up strategies. The single player difficulty spike towards the end of the campaign signals not enough time was spent tweaking the game, and the story is contrived, over-acted, and filled with boring “cutscenes” if the term may be used loosely. However, the multiplayer does its job at maintaining a good level of pure arcade fun, and the in-game titles you can earn provide some incentive to play other single player modes. It’s not a bad fighting game by any means. It’s just, if Project Soul is truly leaving us, then you’d kind of expect a more glorious goodbye.
SoulCalibur VI is currently set to release in 2018 for PlayStation 4, Xbox One, and PC.