OpTic Gaming’s Scump Talks Call of Duty: WWII, and Teamwork in Competitive Play
One of the most popular and successful Call of Duty esports star is OpTic Gaming’s Seth “Scump” Adner. I got the chance to talk to him at the first Call of Duty World League event in Dallas, and he had some interesting insight about playing WWII competitively. We also discussed the importance of teamwork and confidence.
While you may think that going from a high mobility game like Infinite Warfare to a more traditional title like WWII would be difficult, that wasn’t the case for OpTic Gaming. “There was a small adjustment period,” explained Scump.”It’s not very hard. Everyone on my team has been playing Call of Duty for 7-8+ years, so it wasn’t very hard. We’ve played boots on the ground games before. The pacing is a bit different, so it took a couple days to really get back into it, but now that we’re at our first event, we’re really well practiced and it feels just like last year. We’re feeling confident, and feel like we can beat every team here if we’re playing at our best. The adjustment period wasn’t very hard to do.”
Part of Scump’s confidence comes from OpTic Gaming’s World League championship win a few months ago in Orlando. “The chemistry has gotten even better since we won Champs,” said Abner. “Now we all trust each other to the fullest, and after you win Champs with a team like us it just makes us even scarier. Now we know that we can compete on that level, and win those events. I’m really happy with the team, and our chemistry is the best it’s been.”
In the world of competitive Call of Duty, teams are often reformed on a yearly basis. That wasn’t the case with OpTic Gaming, however, as they’ve kept their successful core intact. Abner had an interesting view on the matter. “I don’t think it’s as important as people think,” said Scump. Call of Duty is a game of inches and people can make individual plays that can win you a whole series or maps. Chemistry goes a long way, I think the biggest thing is about trusting your teammates’ communication. If someone gives you a callout, you have to be able to trust that. A lot of teams will get a callout, they’ll ignore it, and then die because of it. That’s the biggest thing for us, and since Champs it’s been on point.”