Shenmue III is set to release in 2018 for PlayStation 4 and PC.
Yu Suzuki Details How Shenmue III Combat Will Work
“I want to do something a little different with the battles,” revealed Suzuki. “When it comes to fighting, there are things that I want to make my own, so I was thinking of doing things a bit different from last time. We have been running some tests, and well, it’s not a game like Virtua Fighter that is about timing. So, I hope it will take the form of a puzzle game that anyone can play with a strong emphasis on choreography.”
He then went on to clarify what type of puzzles players may see. “[Battles] may be influenced by whether you pick up some item, and so on, incorporating more puzzle-type elements. That’s what I would like to do. And [quick time events], alongside some other things.”
Suzuki also talked about a ton of other subjects in the full discussion, including the development surprises of using Unreal Engine 4:
“Using Unreal Engine 4 has been a first for me, but it allowed for more conventional techniques than I expected which in turn also brought with it completely new efficiencies. Along with those two points, it has allowed us [to] bring the graphics quality past what I had first envisioned.”
“The thing that has been harder than expected for me has been using the engine as is. Because as someone who used to write everything from code, I want to see and t ouch what’s inside, but can’t.”