detroit become human character

Go Behind-the-Scenes on the Development of Detroit: Become Human

Earlier today, as part of its IGN First program, IGN released a brand new behind-the-scenes look at the upcoming Detroit: Become Human. In the video (below), players are treated to an in-depth look at the cinematic adventure game coming and how the development studio behind it are handling its creation. Not only is the Director of Photography for the game interviewed, but we also get a nice look at the audio team for the game as well as some of the actors who portray the main characters of the game.

You can check out the full look at the video below:

For more on the PS4 exclusive, check out our E3 2017 preview. Here’s a snippet of what Paulmichael Contreras wrote:

Once the police drone was taken care of, Marcus and partner North were able to locate their target: a store where other androids are sold to humans. Marcus quickly scanned the store, and discovered a link to the store’s security network. Some worker androids were busy repairing a conduit into the network (a little too perfect of a coincidence in this writer’s opinion, but we’ll roll with it). So Marcus hopped down to their level, freed the androids, and told them to “go to Jericho,” which sounds like a city made by awakened androids, for awakened androids. With the worker androids out of the way, Marcus was able to hack the building’s network. This was accomplished in true Quantic Dream fashion – the player simply had to hold down one, then two, then three, then four buttons at the same time for long enough.

With the security network knocked out, Marcus and North needed something big to bust open the front of the android store. A nearby truck did the trick. Marcus awoke the shop model androids, and then made a speech, getting the androids to rally up for the cause. It was time to send the humans a message, and where Quantic Dream’s signature choice mechanics came into play. Marcus could choose between a variety of pacifist or violent actions, from tagging a bench or destroying it, to moving automated cars, or tipping them over, and more. Each action added to a bar that moved between pacifist or violent, in varying degrees depending upon how extreme of an action was taken. We saw Marcus take a violent route again; this was a shame, because we had seen the violent version in the trailer before. It would have been interesting to see how the scene would have played out if Marcus chose the pacifist route; it appears Quantic Dream is keeping much of the game close to the vest.

Detroit: Become Human is set to release May 25, 2018 exclusively for PlayStation 4.

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