Interviews

Shadows Die Twice is not Bloodborne 2

Dark Souls Director Talks About Sekiro: Shadows Die Twice

No matter how similar they may look, it’s not another Dark Souls, either.

Assassins Creed Odyssey live service

Looks like Assassin’s Creed Odyssey is a Live Service Game Too

Yo dawg, Ubisoft heard you like content.

Virry VR Interview 2

Conservationism & Virtual Reality For Good Causes: Virry VR Interview With Svetlana Dragayeva

Expand your thinking beyond VR as solely games. Think about the experiences.

Moss animation Rick Lico Interview 5

Animating Intent and Connecting With Players: Interview With Moss Animation Director Rick Lico

Lico talks difficulties and benefits of animating in VR and where he thinks animation in games is headed.

Stephen Hodde Moss interview

Literally Putting Their Hearts into the Game – Interview With Moss Audio Director Stephen Hodde

We talk VR audio design and literally recording their own hearts for in-game sound effects.

Moss Composer Jason Graves

Collaboration With Polyarc and Emotional Bonding With a Mouse: Interview With Moss Composer Jason Graves

He talks about what drew him to the project and how he worked with the team.

God of War Combat

God of War Combat Team Talk Versatile Encounters & Throwable Axe

We talked to three members of the combat team.

God of War Combat

Cory Barlog Interview: God of War Director Talks Character Development, Combat, and Norse Mythology

“[Players will still] feel the soul, the DNA of God of War.”

How to Unlock All Statues and Get Cold Iron’s Secret Ending, With Tips Directly From the Developer

The simple PSVR concept with a deep soul. Here’s how to unlock its most difficult challenge.

One Against One Thousand – Dynasty Warriors 9 Hands-On and Interview With Producer Akihiro Suzuki

How the new open world direction changes the game.

Skyrim VR interview

Interview: How Bethesda Made Skyrim Work in Virtual Reality

“VR felt like the next logical step for our already immersive worlds.”

Star Wars Battlefront II Interview With Writer Walt Williams

The passion is strong with this one.

star wars battlefront 2 discount

Star Wars Battlefront II Interview With Motive’s Game Designer and Director

A chat with two Motive members about the single player experience in Star Wars Battlefront II

ARK composer Gareth Coker

Interview: ARK Composer Gareth Coker Talks Dinosaurs and Composing a Score as Epic as These Legendary Creatures

Music that even dinosaurs would love.

Mages of Mystralia interview

Patric Mondou Talks Mages of Mystralia, Working With Ed Greenwood

We talk trophy design, and game iteration.

body count fighting 3

Interview: Body Count Fighting Brings MMA Matchmaking to Fighting Games

Learn about their upcoming event this weekend.

Nate Weiss Interview – Dev Talks Favorite Songbringer World Seeds, Legend of Zelda Influence

The one-man development studio talks creating a procedural game.

Psyonix’s Josh Watson Talks Rocket League Esports and the Community

Makes you want to try and compete, doesn’t it?

echo preview

Echo Preview – Designed to Mock You (PS4)

We also discuss the developer’s origins and future.

Daniel Weinbaum Talks Exiting Sucker Punch, Going Indie, and Leaving Lyndow

“I’d be totally happy to do this until I die.”