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Posts Tagged ‘Interview’

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Interview with Shawn McGrath & Dyad Giveaway!

In this exclusive interview, Shawn McGrath gives PlayStation LifeStyle a unique perspective inRead the full article…

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Journey Interview – PSN 2011 Preview

thatgamecompany is back, after a long 2 year wait, with their nextRead the full article…

PSLS Presents – Patrick Seybold, Senior Director, Corporate Communications & Social Media, SCEA

PSLS speaks with SCEA’s Patrick Seybold about the past, present and future of PlayStation…

Namco: Enslaved is “Symbol of Future” for Company

In spite of the short relationship that Ninja Theory has shared withRead the full article…

Why You Can’t Hogtie Your Friends in RDR Multiplayer

RDR, or Red Dead Redemption as it’s known by us common folk,Read the full article…

Santa Monica Studio Is One of a Kind

Santa Monica Studio has been at the forefront of top-quality gaming entertainmentRead the full article…

PSLS Presents – Dr. Richard Wilson, CEO of TIGA

Dr. Richard Wilson, CEO of TIGA chats with PSLS about the challenges of the UK Game Industry.

Valve Apologizes for The Orange Box

Valve has long been at the butt end of many PS3 owner’sRead the full article…

Jack Tretton Talks Heavy Rain and More

Quantic Dream, the guys behind Heavy Rain, sure took a risk whenRead the full article…

The PS3 Is An “Evolutionary Step In Audio Design”

Game technology is constantly evolving. Graphics have gone from simple 2D spritesRead the full article…

Visceral Games Stresses Laid Back Approach

Coming off the release of their highly anticipated game, Dante’s Inferno, VisceralRead the full article…

PSLS Presents – Kevin Jenkins, Jenkins Software, RakNet

With online gameplay becoming an increasingly integral part of console games, the time and effort spent creating the framework and lobby system for a game takes away crucial development time that could be better focused on the actual game. The RakNet networking engine provides this multiplayer framework ready made, thus allowing for developers to spend extra time perfecting their title. To learn more about the engine, as well how the PlayStation 3 and PlayStation Network compare to their counterparts, PlayStation LifeStyle interviewed Kevin Jenkins, the founder and President of Jenkins Software in an exclusive and in-depth interview.