Interview with Shawn McGrath & Dyad Giveaway!
In this exclusive interview, Shawn McGrath gives PlayStation LifeStyle a unique perspective inRead the full article…
In this exclusive interview, Shawn McGrath gives PlayStation LifeStyle a unique perspective inRead the full article…
thatgamecompany is back, after a long 2 year wait, with their nextRead the full article…
PSLS speaks with SCEA’s Patrick Seybold about the past, present and future of PlayStation…
In spite of the short relationship that Ninja Theory has shared withRead the full article…
RDR, or Red Dead Redemption as it’s known by us common folk,Read the full article…
Santa Monica Studio has been at the forefront of top-quality gaming entertainmentRead the full article…
Dr. Richard Wilson, CEO of TIGA chats with PSLS about the challenges of the UK Game Industry.
Valve has long been at the butt end of many PS3 owner’sRead the full article…
Quantic Dream, the guys behind Heavy Rain, sure took a risk whenRead the full article…
Game technology is constantly evolving. Graphics have gone from simple 2D spritesRead the full article…
Coming off the release of their highly anticipated game, Dante’s Inferno, VisceralRead the full article…
With online gameplay becoming an increasingly integral part of console games, the time and effort spent creating the framework and lobby system for a game takes away crucial development time that could be better focused on the actual game. The RakNet networking engine provides this multiplayer framework ready made, thus allowing for developers to spend extra time perfecting their title. To learn more about the engine, as well how the PlayStation 3 and PlayStation Network compare to their counterparts, PlayStation LifeStyle interviewed Kevin Jenkins, the founder and President of Jenkins Software in an exclusive and in-depth interview.
