Release Date: July 20, 2011 (XBLA)
Platforms: Xbox 360, PC, Mac, iOS, PlayStation 4, PlayStation Vita, Web browser, OS X, Linux
As the studio's maiden title, Bastion became an instant hit for Supergiant Games, garnering praise for its fantasy aesthetic and engaging story, which orbited around "the Kid."
"Bastion was meant to be an action RPG in which you build the world around you. From this simple idea, a lot of the theme and narrative emerged. We love a lot of action RPGs so we wanted to make sure we made something specific and not like an inferior version of an existing game, so we thought about ways in which we could make something that felt fresh to us.
"We hired a few key folks after Bastion to shore up our weaknesses and gain in-house competency in certain disciplines that we couldn't execute on ourselves. For example, we had no animator on Bastion, so anytime the game needed an animation we needed to ask a favor of one of our talented friends. We wanted to have the capacity to create and iterate on animation right in our studio."
- Greg Kasavin
Release Date: May 20, 2014
Platforms: PlayStation 4, PC, Mac, Linux
Transistor may have been burdened with expectation following the success of its spiritual forefather, but Supergiant's sophomore title proved that the indie studio was much more than just a one trick pony.
"As for Transistor, having made one well-regarded original game, we wanted to see if we could do it again. We were interested in making something in the science fiction genre, having worked in the fantasy genre with Bastion. And we wanted to continue to explore the action RPG format, and see if we could combine the pleasure and drama of tactical turn-based gaming in with that sense of immediacy that makes action RPGs so easy to pick up and play." - Greg Kasavin