Back in October, Guerrilla Games said that its upcoming RPG Horizon Zero Dawn will tell an “incredibly rich story,” which revolves around a hunter named Aloy. The game won’t feature a multiplayer mode, and according to Executive Producer Mark Norris, it’s because multiplayer elements wouldn’t work well what the developer is aiming to achieve. In an interview with IGN Latin America this past week, Norris said (translated):
There are questions as to why a multiplayer will not do. The reality is that we are putting together a new IP. We are making a new franchise for the first time in 10 years and what we really want to do is improve the experience for the player. When you get to face these machines as Aloy, with this great character, who is the real star of the story and everything that happens, have this connection with her, what happens when you add the elements of multiplayer? You play as a supporting character? How does that work?
Norris then made reference to The Witcher 3: Wild Hunt, stating that Horizon Zero Dawn is similar to CD Projekt RED’s RPG in that aspect.
It is an action RPG with a single player experience. I think we’re similar in that way, we want this to be the story of Aloy. Although a multiplayer mode is great and maybe we can think of something for the future, we want Horizon Zero Dawn’s story to be about Aloy and it’s going to be fantastic when you play it.
Horizon Zero Dawn is scheduled for release in 2016 and, according to Sony, is one of the games that will make PlayStation 4 “the best place to play” this year.