In addition to discussing the multi-part structure and number of installments for Final Fantasy VII Remake with Game Informer, Producer Yoshinori Kitase also touched on the more action-focused battle system, which takes some cues from Dissidia:
We haven’t completely transitioned into action, but as our director [Tetsuya] Nomura-san says, Final Fantasy (in terms of action games) is best represented by Dissidia in the current landscape. In terms of the Final Fantasy action battles people have experienced themselves, that is most familiar to them these days. In terms of the image of the battle system, that’s where we’re getting the feel from. It won’t be as action-focused as Dissidia, of course, but the the visuals and how the gameplay feels in essence will be drawn from that Dissidia-esque style.
As for some of the changes they have planned for the Remake, Kitase said it’s not a given that characters from the spin-offs or other Final Fantasy VII Compilation works will appear, “but if there are any areas where we can use the settings or the characters, we do want to try to incorporate it in there, so it gives off that sense of nuance and those other stories existing.”
Kitase later added that “it would be difficult to follow up on everything that happened in this universe,” so some characters who aren’t as famous might not appear or be mentioned, while others will just be referenced in dialogue. “But in terms of the characters and instances that remain in the memories of our fans,” he said, “we do want to try our best to integrate that in some fashion in the world.”
[Source: Game Informer]