Capping off another week spent in post-pandemic New York, Ubisoft has rolled out new details regarding The Division‘s imminent update 1.2, which is set to herald changes to the shooter’s Phoenix Credit cap and much more.
Among those balancing tweaks, the publisher confirmed that the Brutal talent will be nerfed, while the Reckless talent is also in line for a minor overhaul.
One thing that isn’t included is weapon balancing, with Ubisoft opting to table said tweaks until a further update. Below, you’ll find a rundown of the issues that the studio is targeting with update 1.2.
- Fixing the weapon talent Balanced to work as it was initially designed. This should shift the meta-game away from the M1A and towards more variety.
- The Brutal weapon talent will be additive and be properly indicated in the UI DPS.
- Reckless is addressed and will be working correctly.
- The Sentry’s Call 4 piece bonus will now only work on semi-automatic weapons.
- Overall buff to Performance Gear Mods to increase their effectiveness.
- New Gear Sets that focus on certain weapon types. The goal is to encourage more build and playstyle diversity.
- Increasing the armor cap to 75% to increase survivability as the damage player’s output increase. Reaching this level of armor is also much more difficult and will require you to sacrifice stats in other areas to do so.
- Toughness will now be displayed instead of health in the UI. This is a combined number that shows the combination of your health and armor, or effective hit points.
- Fixing Character Talent stacking to make sure it’s not possible.
In related news, the publisher also announced that May’s Season Pass content drop is now out in the wild. Included in the perks are two weapon skins (Safari Purple and Burst Mountain) along with five “high end crafting materials.”
No word yet on a launch window for The Division‘s latest update, though we’ll keep you updated as Ubisoft zeroes in on a due date.