It's amazing to see just how much Beat has improved over what I felt was a lackluster experience in Akiba's Trip. The combat system has decided to use the Tales of formula, the world looks great, and it just looks/plays like a totally different and amazing game. It really wowed me, and I went in expecting NOTHING.
VR is meant to immerse players in the experience, to make them feel as if they are actually present rather than just watching something on a screen. Rocksteady decided to use this unique medium to create a unique experience, giving players a chance to wear the cowl and become Batman. It was hands down the best VR experience that I have ever had, and if I wasn't sold on VR before (spoiler alert: I was), this would be the experience that would put me over edge. As it is, this will be the thing that I show to anyone who comes to my house and wants a taste of VR themselves later this year.
I played a ton of demos at E3 this year, but Horizon: Zero Dawn’s was the only one I really wanted to play again right after I finished. With highly technical combat that rewards you for building sound strategies, and a large open world that seems bursting with things to discover, this is one I can’t wait to get my hands on.
I never played a game of Gwent in The Witcher 3: Wild Hunt, as I only played the game for a few hours and in that time, I picked herbs and completed maybe two side quests. I’d heard from so many people that Gwent was the reason why they never finished The Witcher 3, and after playing the game myself at E3, I now understand why. It’s one of those easy-to-learn, difficult-to-master games that will hook you as soon as you grasp how the the gameplay works. As I need this game in my life now, I’m sorely tempted to fire up The Witcher 3 again solely in the name of playing Gwent.
Resident Evil 7 made a loud entrance and Sony’s E3 press conference this year. While having a new entry in this long-running series would be news enough, the whole game would be in first-person. If that wasn’t enough, it was also announced to be compatible with the PlayStation VR headset. The audience in attendance just about lost their minds. After having played it, I am very excited for the prospect of being frightened in a whole new way.