Scrub up on your knowledge of Hello Games' space oddity in time for its long-anticipated release.
Your universe awaits.
Six months on from its show-stopping unveiling, Hello Games took to the stage at E3 2014 heralding the first look at No Man's Sky in action.
It proved a defining moment in the game's development arc, not only wowing the industry with tangible gameplay, but aligning it closely with Sony and PlayStation 4. Which brings us to...
Despite some confusion at first, No Man's Sky will be releasing as a timed PS4 exclusive, expanding to PC soon after its debut early next week.
But the power of Sony's system effectively shaped Hello Games' approach to No Man's Sky from top to bottom -- be it design, control or performance.
Said Sean Murray at the time: "We’ve always had PC in mind but in my head [console-y] means solid framerate and immediate controls."
During production, it's understood NMS had the "full weight of PlayStation" behind it.
In adding a sense of order to the chaotic cosmos, Hello Games is eager to implement seamless multiplayer that will evoke memories of thatgamecompany's Journey.
Given the sheer scope of No Man's Sky, the odds of you crossing paths with another player are seemingly "really, really small."
But that doesn't mean you're totally alone, with Murray revealing that, "you get a sense that you’re playing with other people, and you can see the actions of other people, plus you’ll share things that are significant – if you take out a space station, we’ll share that, and that’ll be shared across the entire universe."
In space, no one can hear you, ahem, gather resources. Whatever the case, let's hope the prospect of running into potential allies offsets any boredom.
Tedious or no, one thing Hello Games is confident about is its game engine, which all but negates the need for load screens.
That allows you to jump from planet to planet without interruption, with Sean Murray noting that the studio "demoed this at gamescom, just jumping round the universe to different planets. There are no load times, because nothing needs to load, as the planets are entirely computer-generated."
A lot can change in a year. By 2014, The VGAs were now known as The Game Awards and No Man's Sky, commemorating 12 months since its reveal, unleashed a new gameplay clip that thrust viewers out into the far reaches of space.
As things stand, Hello Games currently has no plans for downloadable content, and appears to be angling No Man's Sky to be more of a platform.
Besides, with upwards of 18 quintillion planets to explore, is add-on content really necessary? In fact, the game is so big that Hello Games had to employ probes to oversee creation.
Even if you watched every single YouTube video for No Man's Sky -- of which there will surely be thousands -- it's virtually impossible to spoil the entire experience.
That's a point of contention that re-emerged quite recently, too, with Sean Murray asking early adopters to refrain from delving too deep and instead waiting to experience those surprises for themselves.
Fast forward some nine months and we got our hands on a more complete build of the studio's space title. There's also a chat with Sean Murray himself.
It's an interstellar narrative mapped out by the talented duo of Dave Gibbons (Watchmen, Kingsman: The Secret Service) and James Swallow (Deus Ex: Human Revolution, Star Trek).
Such a boundless scope entices you to jump in the nearest spacecraft, right? Not so fast. Whether it's scorching hot temperatures or bitter-cold lows, many of the planets found in No Man's Sky are inhospitable.
"There are things like rain, dust storms, snow, blizzards, storms and a bunch of other things possible. There are also more alien weather types, effectively like radioactive and toxic hazards, and atmospheres made from different compositions to ours."
First showcased in the latter stages of 2013, it's fair to say No Man's Sky has been a long time coming.
Confirming initial reports to be true, Hello Games announced plans to postpone its hotly-anticipated title back in May, pegging No Man's Sky to the now-final release date of August 9 in North America.
If you're wanting to delve a little deeper, check out our piece recounting the road so far.
Fearing that the game wouldn't garner much interest, Sean Murray admitted that Hello Games came close to never revealing No Man's Sky in 2013.
That wasn't the only time when doubt was cast over the ambitious space sim. Only a few weeks after said announcement, the studio's home base in Guildford, England was hit by a devastating flood.
Christmas Eve, 2013. It's a time when Hello Games should have been riding high coming off the back of The VGAs. But a cruel flash flood brought that fairytale down to earth, with the studio revealing at the time that a significant chunk of work and development tools had been lost.
Hello Games' struggles stretched beyond natural disasters, too, after the developer was forced to settle a "secret" dispute regarding the No Man's Sky title, not to mention the allegations made against the patented superformula. Both were settled with relatively little fuss.
It makes for quite the comeback story, though; according to a straw poll conducted by Amazon, No Man's Sky stands as the most-anticipated title of 2016.
Though it's recommended to get the full experience, PlayStation Plus is not required to play online in No Man's Sky.
The only drawback is that you can't contribute to the in-game Atlas: "PS Plus won’t be a requirement to play online, however you will need to connected to the internet for your discoveries to register with the universal atlas." Speaking of which...
It's the floating translucent diamond that has been synonymous with No Man's Sky from the start, but that symbol actually represents The Atlas, the mysterious fixture of Hello Games' universe that is seemingly harbor a secret or two of its two.
Players will use the Atlas to chronicle their discoveries -- be that planets, flora, animals and everything in between.
Once set to launch alongside its PS4 brethren, we learned recently that Hello Games had postponed the PC version of No Man's Sky by three days.
It'll now arrive on August 12, though the studio failed to explain its reasoning behind the last-minute delay.
Though the digital size is yet to be determined, No Man's Sky will weigh in at 6GB on retail discs.
Although it seems someone paid an exorbitant amount of money to get their hands on an early copy...
eBay user daymeeuhn forked out a whopping $1,300 for an early retail copy of No Man's Sky.
That's quite the headline, but in responding to questions via Reddit, the user posted a fairly reasonable response.
"I’m a lucky guy. I’ve done well for myself. I have disposable income and I’m happy in life. I’m in a state of being where I don’t look at a purchase and determine the overall value by the price tag, but rather by how much happiness it will bring myself or the people I care about."
In a second update, that same flush eBay user claimed to have beaten the game. That is, reach the center of the universe. Mild spoilers within.
Citing laser blasts and explosions, the ESRB has officially rated No Man's Sky T for Teen.
Here's the rundown:
"From a first-person perspective, players travel between planetary systems to explore alien worlds for resources, upgrade equipment, and discover unique life forms. As players pilot spacecrafts to different planets, they can engage in space combat against enemy ships and space pirates; combat is accompanied by laser fire and large explosions."