Milestone and Square Enix have announced that MXGP3: The Official Motocross Videogame is releasing in spring 2017 for PlayStation 4, Xbox One, and PC. Although the launch window applies to both North America and Europe, Milestone added that “we can’t confirm at the moment they’re coming the exact same day in Europe and USA.”
Based on the 2016 season, MXGP3 promises a “dynamic, ever-more enjoyable gaming experience thanks to a series of innovative graphics and techniques introduced by the new Unreal Engine 4 graphics engine which will take the game experience to a surprising new level.” You’ll also find dynamic weather that can change from sun to heavy rain, as well as dynamic deformations on the ground.
In terms of content, MXGP3 will include a career mode, enhanced customization, and all official MXGP and MX2 2016 riders, the official tracks, including the MXoN, both in offline and online modes.
When someone said it didn’t make any sense for a game to come out in 2017 with 2016 riders and tracks, Milestone replied:
You know, making a video game takes time. Like, a lot of time. We’re releasing the game in spring, and the 2017 championship starts in february: it would be impossible for us to make a 2017 game in a few weeks. The final OAT hasn’t been announced yet, we need to meet the riders, take pictures for the 3D models, see the new bikes with the definitive sponsor stickers, etc… There’s a reason if we did this, even if it could sound “senseless” to those who don’t know what’s behind a video game.