Hideo Kojima briefly talked about Death Stranding‘s development at the Tribeca Film Festival this weekend, where he also attempted to explain the reason why he showed fans a naked Norman Reedus in the game’s first trailer back at E3 last year.
We’re told that Death Stranding‘s development is “going pretty well” and moving along quite nicely on the PlayStation 4. In order to further explain his studio’s progress, Kojima used the following metaphor:
Let’s say that Norman’s character is walking in New York (and the game is not set in New York, this is just an example), we’re trying to see if what we can depict with Decima Engine actually looks like New York, if it scales correctly and feels good there. Let’s say the character goes in an Italian restaurant, who the character meets going into the restaurant, what he will be eating, all those details are decided, are set.
Without revealing too much about Norman Reedus’ character, Kojima mentioned that the reason we saw him without clothes in the initial trailer was because the developer wanted players to see Reedus transform as the game will add different clothes, equipment, and hairstyles for the character later on.
Death Stranding doesn’t have a release window yet but we’ll update our readers when we have more info.