Update (May 9): Red Barrels says, “The patch is now available on Xbox and PlayStation!”
Original Story: Red Barrels announced today that Outlast 2 “has been a tremendous success,” and development costs were recouped in the first week of release.
After looking at the feedback from players, and realizing “perhaps they were a little too sadistic,” Red Barrels has created a new Outlast 2 update that will adjust the difficulty in key spots on Normal (Hard and Nightmare are unaffected). “On Normal difficulty this will offer players a more appropriately balanced experience (ie scary as $#&!) while still maintaining higher levels of challenge on Hard and Nightmare difficulties,” they said. The update is now live on PC, and is coming soon to PlayStation 4 and Xbox One.
Here’s a look at the patch notes for the PC version of the update:
- Global re-balancing of the game difficulty.
- Microphone no longer uses extra batteries.
- Increased the size of subtitles.
- Fixed an issue where flickering black squares appear in the center of the screen at some specific resolutions.
- Fixed an issue with alternate controller mappings and the camcorder UI.
- Fixed an issue with double doors where one of them is locked.
- Fixed an issue causing lost save games when Steam somehow fails to initialize.
- Fixed some heretic sound effects.
- Fixed multiple minor gameplay issues (collisions, crawling, tutorials, etc.)
- Fixed multiple rare crashes.
- Fixed an issue on Intel HD 4000 cards where most dynamic lights were missing.
- Added a “-refreshrate 60” command-line parameter to specify a preferred refresh rate (replace 60 by the desired refresh rate).
- Added a “-notexturelimit” command-line parameter to remove texture size limits based on VRAM amount.
- Added a “-borderless” command-line parameter to use borderless fullscreen and not have to edit INI files.