I wasn’t under the impression that they would be showcasing a lot of stuff, because they essentially said they wouldn’t on the PlayStation Blog. I like the idea of a fireside chat with the developers/makers of games, but I think that format is best saved for panels. Regardless of whether or not Sony wants to do it, I think fans have come to expect big reveals, so overall this one was pretty boring.
"A bit underwhelming for me, especially with the focus on PSVR which is great that they are supporting, but as someone without a VR unit, it just didn't hit me with. Would have liked to seen at least one or two big announcements."
This briefing was really the quiet follow-up act to Paris Games Week, and that's okay. Sony was pretty forthcoming about PSX 2017 being more of a status report long before the lights went down in Anaheim, and it was great to see Sucker Punch offer some insight into Ghost of Tsushima. So yeah, quieter than years past, but that's not necessarily a bad thing.
I liked the format, but found their choices on what to show awfully strange. They left a ton of worthwhile announcements (Killing Floor: Incursion, a new Spider-Man trailer, and much more) off the show, and left them for their stream the next day. Some segments also could've been shorter, and the entire presentation could've been cleaned up a bit. It's a step in the right direction, but I think we'll have to wait a bit until Sony really nails it. Also, ending on MediEvil of all games was awfully underwhelming. How many PS4 owners are even aware of the series in 2017? The small teaser certainly didn't give them much fo a reason to get amped up for it either.