detroit become human art

Go Behind-the-Scenes on the Art Development for Detroit: Become Human

As we get closer to the release of Detroit: Become Human, Sony continues to tease players with more information about the game. Today, a brand new video was posted on the PlayStation YouTube channel detailing the art of the game, and it gives players a great behind-the-scenes look at not only what it takes to craft a game like Detroit, but also what goes into choosing what will appear in the game. With the game still a couple of weeks away from launching, it’s a nice inside look at how hard the studio has worked on the game, as well as giving players a chance to get a few glimpses at what’s in store when the game launches on May 25.

You can check out the full video below:

For more on the PS4 exclusive, check out our E3 2017 preview. Here’s a snippet of what Paulmichael Contreras wrote:

Once the police drone was taken care of, Marcus and partner North were able to locate their target: a store where other androids are sold to humans. Marcus quickly scanned the store, and discovered a link to the store’s security network. Some worker androids were busy repairing a conduit into the network (a little too perfect of a coincidence in this writer’s opinion, but we’ll roll with it). So Marcus hopped down to their level, freed the androids, and told them to “go to Jericho,” which sounds like a city made by awakened androids, for awakened androids. With the worker androids out of the way, Marcus was able to hack the building’s network. This was accomplished in true Quantic Dream fashion – the player simply had to hold down one, then two, then three, then four buttons at the same time for long enough.

With the security network knocked out, Marcus and North needed something big to bust open the front of the android store. A nearby truck did the trick. Marcus awoke the shop model androids, and then made a speech, getting the androids to rally up for the cause. It was time to send the humans a message, and where Quantic Dream’s signature choice mechanics came into play. Marcus could choose between a variety of pacifist or violent actions, from tagging a bench or destroying it, to moving automated cars, or tipping them over, and more. Each action added to a bar that moved between pacifist or violent, in varying degrees depending upon how extreme of an action was taken. We saw Marcus take a violent route again; this was a shame, because we had seen the violent version in the trailer before. It would have been interesting to see how the scene would have played out if Marcus chose the pacifist route; it appears Quantic Dream is keeping much of the game close to the vest.

Detroit: Become Human is set to release May 25, 2018 exclusively for PlayStation 4.

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