How they captured the spirit of the animation for the game.
The one-man development studio talks creating a procedural game.
The voice behind Fetch from inFAMOUS Second Son and inFAMOUS First Light, as well as Fiona in Telltale’s Tales From the Borderlands. Over 30 video game projects in 2014!
In this exclusive interview, Shawn McGrath gives PlayStation LifeStyle a […]
thatgamecompany is back, after a long 2 year wait, with […]
PSLS speaks with SCEA’s Patrick Seybold about the past, present and future of PlayStation…
In spite of the short relationship that Ninja Theory has […]
RDR, or Red Dead Redemption as it’s known by us […]
Santa Monica Studio has been at the forefront of top-quality […]
Dr. Richard Wilson, CEO of TIGA chats with PSLS about the challenges of the UK Game Industry.
Valve has long been at the butt end of many […]
Quantic Dream, the guys behind Heavy Rain, sure took a […]
Game technology is constantly evolving. Graphics have gone from simple […]
Coming off the release of their highly anticipated game, Dante’s […]
With online gameplay becoming an increasingly integral part of console games, the time and effort spent creating the framework and lobby system for a game takes away crucial development time that could be better focused on the actual game. The RakNet networking engine provides this multiplayer framework ready made, thus allowing for developers to spend extra time perfecting their title. To learn more about the engine, as well how the PlayStation 3 and PlayStation Network compare to their counterparts, PlayStation LifeStyle interviewed Kevin Jenkins, the founder and President of Jenkins Software in an exclusive and in-depth interview.
VidZone, the free online music video streaming service for the PlayStation 3, has taken the European market by storm, becoming one of the most popular music video services on any platform as it rapidly expanded across 18 countries and built up a vast library of music. To learn more about the service, as well as its future, PlayStation LifeStyle interviewed Adrian Workman, the CEO of VidZone Digital Media.
3D technology is set to play a pivotal role for Sony in 2010, with the full force of the industry giant being brought to bare on pushing the technology. The PlayStation 3 will be one of the company’s most important tools for promoting 3D, with two firmware updates aiming to make the console fully compatible with the added dimension. With that in mind, PlayStation LifeStyle asked Adrian Workman, CEO of VidZone Digital Media, whether their music video service would also get the 3D treatment.
At MAG256, an event that focused on the MAG’s ability to have 256 players on one map, in one game, at the same time, PlayStationLifeStyle interviewed Seth Luisi, Director of Development, SCEA, currently working on MAG with Zipper Entertainment, about the title, the process behind making the game, and the future plans of MAG.
Sony and Zipper Interactive are both banking on the success […]
Darksiders, an apocalyptic Adventure-RPG developed by Vigil Games, was just […]
French DJ David Guetta has been ramping up in popularity […]