Interview

PSLS Presents – Kevin Jenkins, Jenkins Software, RakNet

With online gameplay becoming an increasingly integral part of console games, the time and effort spent creating the framework and lobby system for a game takes away crucial development time that could be better focused on the actual game. The RakNet networking engine provides this multiplayer framework ready made, thus allowing for developers to spend extra time perfecting their title. To learn more about the engine, as well how the PlayStation 3 and PlayStation Network compare to their counterparts, PlayStation LifeStyle interviewed Kevin Jenkins, the founder and President of Jenkins Software in an exclusive and in-depth interview.

by Sebastian Moss
February 18th, 2010

PSLS Presents – Adrian Workman, CEO of VidZone Digital Media

VidZone, the free online music video streaming service for the PlayStation 3, has taken the European market by storm, becoming one of the most popular music video services on any platform as it rapidly expanded across 18 countries and built up a vast library of music. To learn more about the service, as well as its future, PlayStation LifeStyle interviewed Adrian Workman, the CEO of VidZone Digital Media.

by Sebastian Moss
February 17th, 2010

3D A Possibility On VidZone

3D technology is set to play a pivotal role for Sony in 2010, with the full force of the industry giant being brought to bare on pushing the technology. The PlayStation 3 will be one of the company’s most important tools for promoting 3D, with two firmware updates aiming to make the console fully compatible with the added dimension. With that in mind, PlayStation LifeStyle asked Adrian Workman, CEO of VidZone Digital Media, whether their music video service would also get the 3D treatment.

by Sebastian Moss
February 17th, 2010

PSLS Presents – Seth Luisi, Director of Development, Zipper Interactive

At MAG256, an event that focused on the MAG’s ability to have 256 players on one map, in one game, at the same time, PlayStationLifeStyle interviewed Seth Luisi, Director of Development, SCEA, currently working on MAG with Zipper Entertainment, about the title, the process behind making the game, and the future plans of MAG.

by Sebastian Moss
January 25th, 2010
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